01-16-2022, 03:13 PM | #41 | |
Join Date: Aug 2004
Location: Brainerd, MN
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Re: not quite the World of Darkness v3
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Don't think I will ever play GURPS without using your KYOS conversion here. You had mentioned you have taken a stab at capturing the essence of Disciplines etc. Anything worth posting? My thoughts on it were about retasking Sorcery into Disciplines or many other powers from other products. |
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01-16-2022, 06:56 PM | #42 |
Join Date: Jul 2007
Location: One Mile Up
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Re: not quite the World of Darkness v3
When most things are a minor nuisance to you, the most available thing that can actually kill you is a major threat, by comparison.
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01-16-2022, 10:41 PM | #43 |
Join Date: Jul 2013
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Re: not quite the World of Darkness v3
I'm loving your stuff so far, but I do have a question. Are you going to try and tackle either Mage the Ascension or Mage the Awakening games? I enjoyed them, and would be very interested in seeing your take.
I especially loved the werewolf build, and plan on using it in an upcoming game.
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
01-17-2022, 03:28 AM | #44 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: not quite the World of Darkness v3
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Perhaps it would be easier to just add an enhancement that makes Berserk worse by having it not work post -1x HP. Or a heavily limited "Fragile (Unnatural)" that causes unconsciousness instead when breaking some threshold (0 hp or -1x hp). If you want to avoid hard-to-stop berserk vampires that is.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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01-17-2022, 07:48 AM | #45 | ||
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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01-17-2022, 07:57 AM | #46 | |||
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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01-17-2022, 08:20 AM | #47 | ||
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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Currently I've been using the house rule that consciousness checks are penalized by how negative your HT is. The more injured you are, the harder it is for you to remain conscious. For each -HT (death) threshold you reach, you're at an additional -1 to consciousness checks. Example: When you reach -HT you're at -1. When you reach -HTx2 you're at -2. -HTx3 is -3. -HTx4 is -4. -HTx5 is insta-death so you don't need to roll for that. As a long standing house rule, we also have first failed HT check for death while still conscious cause a character to pass out rather than die. Quote:
Besides, using the above berserkers have a much higher chance of passing out after serious damage. |
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01-17-2022, 08:47 AM | #48 | |
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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The reasoning was: 1) It's kinda hard to justify while cutting claws (of basically any source) are more dangerous than a sword or axe. "Aggravated" vs lethal is pretty contrived even in the WoD system. 2) Any weapons can stop vampires even in the WoD game. After being disabled killing vampires is trivial. 3) It fit with expectations. Movies and books show vampires coming at you after being shot a half dozen times with a pistol or even an assault weapon. Conversely, it's also a trope that melee weapons such as swords and axes will be effective. 4) You can't just slap on a "doesn't heal X damage" to leech or healing, because vampires won't have way to heal at all then. From a game mechanics point of view, keeping track of X damage that heals a special way and Y damage than you heal almost instantly is annoying. 5) I'd rather extra damage during combat than have damage that requires downtime or effort between combats to heal. Frankly, it's no fun to have your character sidelined for healing time. |
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01-17-2022, 02:10 PM | #49 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: not quite the World of Darkness v3
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I think your approach to mages is a reasonable, simple take on it. Although using RPM as written might not capture the full potential reality-bending power of a WoD Mage, it would work for street level mages. There are also a bunch of other twists that could be added to replicate all the flavor of Mage the Ascension. |
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01-17-2022, 04:01 PM | #50 | ||
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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As an aside, it looks like they stripped most of the background going from Ascension to Awakening. A lot of the flavor I enjoyed was the paradiagm / tradition for the type of mage, so I'll read up online about the differences and see which seems to work better. Last edited by naloth; 01-17-2022 at 04:28 PM. |
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