06-19-2020, 01:22 PM | #1 |
Join Date: May 2010
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Running Flight 13 as a 4-hour one-shot
I just bought Flight 13, and it looks like exactly the kind of mystery adventure I enjoy running. For various reasons, though, I'm unlikely to have more than about 4 hours to run it. Does anyone who's run it have thoughts on things like how long to spend on each part of the scenario to make it work in that timeframe? Things that can safely be cut? Help with pregen characters might also be useful. I plan on converting it to 4th edition, so pregens need to be 4th edition too. I'd be aiming for "in the top 1% in terms of adventure-readiness among the general population", but not more than that. Backgrounds like pilot, doctor, and soldier seem likely to work well, but there might be other character types I should include.
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06-19-2020, 04:50 PM | #2 |
Join Date: Jan 2014
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Re: Running Flight 13 as a 4-hour one-shot
You could probably get away with cutting an experiment, two might be too much. Slimming down on the airplane color might be desirable (the switchblade armed punks probably need to go anyway, TSA and all).
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06-20-2020, 03:53 PM | #3 |
Join Date: May 2010
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Re: Running Flight 13 as a 4-hour one-shot
I should probably go light on combat, I need to study the adventure carefully for potential combat situations and use something else and/or figure out how to cut them short (including "monster runs away").
One specific issue related to pre-gens: assigning disadvantages. Disadvantages that seem likely to be common among "ordinary folks": Just about anything from Chapter 1 of the Characters (a low attribute, Unattractive, build-related disadvantages, etc.); Absent-Mindedness (perhaps with Mitigator, Adderall); Bad Sight (even in the 20-40 age range something like 40% of the population wears glasses or contacts); Code of Honor (Professional or Soldier); Dependents; Honesty; Oblivious; Pacifism (Reluctant Killer or Cannot Harm Innocents); Post-Combat Shakes; Shyness; Unfit. Curious or Selfless might be good as disads that are fairly minor but could motivate PCs to get involved in the adventure rather than watch passively. A former solider with PTSD might have Flashbacks, Insomnia, Nightmares, or even something like Phobia (Loud Noises) (12). What else? |
06-20-2020, 10:14 PM | #4 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Re: Running Flight 13 as a 4-hour one-shot
Changing the football field encounter to more of a narrative encounter than a straight combat encounter will save a ton of time.
I don’t remember exactly where the switch-blade punks show up, but no TSA; I’d run it in 1988 Austin, even if you wanted the characters’ plane to be from 2020...
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06-21-2020, 08:48 AM | #5 | |
Join Date: May 2010
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Re: Running Flight 13 as a 4-hour one-shot
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EDIT: Maybe 2019, so no COVID-19. Last edited by Michael Thayne; 06-21-2020 at 09:07 AM. |
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06-21-2020, 10:47 AM | #6 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Running Flight 13 as a 4-hour one-shot
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For example all you get on the pilot is a one sentence blurb with Advantage: Voice, the skills diplomacy-16; Leadership-9; Piloting-15 and Savoir-Faire-18, and that is it. The monsters like the beast child are just statblocks and other then ignoring PD and upping Dodge by 3 one can use them as is assuming given the time limit you want to use them at all. Since the module is out of print the GURPSwiki listing just striped out the premise and used wikipedia links to provide details allowing a GM to create their own version.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 06-21-2020 at 11:01 AM. |
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06-21-2020, 01:19 PM | #7 |
Join Date: May 2010
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Re: Running Flight 13 as a 4-hour one-shot
I realize there are no pregens in the original, but I've found pregens are more or less necessary for successfully GM'ing GURPS unless your players are all really enthusiastic about GURPS character creation. I might try using Action 4: Specialists to create semi-believable 150-point heroes. Though that precludes character concepts like, say, someone who's useful because he's a doctor but doesn't know any combat skills.
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06-21-2020, 01:48 PM | #8 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Running Flight 13 as a 4-hour one-shot
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Of course a little tweaking of the components can add some more flexibility say like dropping Fit from Infantry Training and 2 levels of Healing from Doctor.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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06-21-2020, 02:07 PM | #9 | ||
Join Date: Mar 2016
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Re: Running Flight 13 as a 4-hour one-shot
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06-21-2020, 02:50 PM | #10 |
Join Date: Jan 2014
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Re: Running Flight 13 as a 4-hour one-shot
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