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Old 06-01-2022, 08:13 AM   #1241
ericthered
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Here are some sculptures for alien monsters in my space opera game.

We try to have a little knockoff of everything in that game: One player is not a vampire, another is not from dune, they have a not-jedi following in a ship that is not from star trek, and now they are facing monsters that are not zerg.


some things can be described. other times, I want pictures.
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Old 06-01-2022, 09:30 PM   #1242
Mark Skarr
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Quote:
Originally Posted by ericthered View Post
Here are some sculptures for alien monsters in my space opera game.
Those are awesome! I cannot sculpt. I blame aphantasia for it, being unable to visualize what I want in my head, but, really, who knows. It might be something I just suck at.

But, I can do rendering, because I'm looking at everything all the time. I don't have to have a mental image, I have an actual image.

A revisit of Blue Fire. With an upgrade from the original to make her less . . . "drafty."
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Old 06-15-2022, 01:44 PM   #1243
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Evelynne, a sort of rogue Trauma Team for a flooded Miami setting Cyberpunk game.

[eta]
This was the original vehicular idea until the setting was better explained.
[/eta]

Last edited by Mark Skarr; 06-15-2022 at 01:49 PM. Reason: Added another picture.
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Old 06-18-2022, 05:02 PM   #1244
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Mind Spike a young hacker for the Flooded Miami Cyberpunk game.

The figures for the PCs in the game, from Hero Forge, loaded into Tabletop Simulator.

Mind Spike, Ramiel, Evee, Zed and Abbey.

(The, uh, back row, is the Eclectic Mayhem: Seven Shadow, Fireball, Magnus and Queenie. That would make a very different Cyberpunk game. It wouldn't even be Shadowrun more like IOU.)
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Old 06-23-2022, 05:29 PM   #1245
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My super character Pink updated to Genesis 8 Female. And the eye-rending Force-Field effect for her.
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Old 06-25-2022, 01:36 PM   #1246
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For Hand of Bobb's Cyberpunk game he needed an office building, and we couldn't find a map he liked. I used Dungeon Alchemist to make this one:

High walls
Medium walls

I had the AI turned off to not populate the rooms with fantasy map assets.
I hope, as the program gets better that we can mirror assets so the stairwells can look better.
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Old 07-09-2022, 05:17 PM   #1247
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Alessandra Holiday, an idea I was working on who I have to send to Gummiβear as she could just as easily be the daughter of the two PCs Jessica and Ryland.

[eta]
Realized that, A, I had better stockings than those leggings. And, B, that, like a doofus I had forgotten to turn her eyelashes back on.

Derp!
[/eta]

[eta2]
After several hours I finally got the smoke shaders working on the werewolf and skeletons.
[/eta 2]

Last edited by Mark Skarr; 07-09-2022 at 07:39 PM. Reason: Derp!
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Old 07-18-2022, 04:13 PM   #1248
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After several days of work, a full-rebuild of the scene (owing to some hinkyness that I still can't understand), I got the smoke shaders VDBs working finally.

It's not perfect, but, it's closer to what it's supposed to look like.
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Old 07-22-2022, 12:48 PM   #1249
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Mark: "Hmm, what would make a picture better?"
Chaos: "Lightsabers!"
Bobb: "Explosions!"

Mark: "Sure. Why not?"

However, while the general axiom of "Explosions make everything better" is accepted, it does not, however, make rendering better.

Without the explosion, it's a 5~10 minute render. With the explosion . . . well, I stopped it there. At 0037 this morning it was at 4:54:38 and 81%

[eta]
Added a different version and got frustrated because it wouldn't turn the bloody lamp off. Managed to get it turned off for a better effect.

Last edited by Mark Skarr; 07-22-2022 at 08:48 PM. Reason: Added two more pictures
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Old 08-09-2022, 01:09 AM   #1250
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Finding himself in a (yet another) parallel world, James Ryder/Charlemagne discovers he must fight an evil version of his mentor, Bruce Wayne. Knowing that this Bat Tyrant is utilizing the Jool Shard, Amber's Yellow Lantern ring, James seeks out the Immortal Wizard to beg his indulgence.

Having an ace up his sleeve, Charlemagne engages Bat Tyrant, knowing, if necessary, he can call upon the power of the Wizard, SHAZAM.
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