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Old 06-04-2021, 10:20 AM   #401
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
(...) when we built the wall and smoked them out was the door open?
While Ajardoor replies, I can tell you it was established: We took actions for this and it was part of the plan to have the door open.

Gathika suggested long ago to open the door:
Quote:
Originally Posted by PumpkinLorica View Post
(...)Comrades... maybe we will need check the door for normal traps and open it before we start the fire (...)
And Vicious did it:
Quote:
Originally Posted by vicious Violence View Post
(...)I would like to roll FORCED ENTRE (sl 12) with extra effort (+1) to open the door(...)
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Old 06-04-2021, 02:20 PM   #402
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Default Re: [DFRPG] Crawl! OOC

Vic uses first aid (sl 14, rolled 14) to awaken the prisoner, splashing water in his face. It is now time to begin the interrogation.

Vic drags the man towards the entrance's chamber.

Last edited by vicious Violence; 06-04-2021 at 03:20 PM.
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Old 06-04-2021, 03:38 PM   #403
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Default Re: [DFRPG] Crawl! OOC

Are all the fallen enemies humans? and the one we are going to interrogate, is he also human?
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Old 06-04-2021, 10:08 PM   #404
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
GM, when we built the wall and smoked them out was the door open?
Yup. The furnace was outside the cave.

Quote:
Originally Posted by ericthered View Post
GM, could I get a description of the mess hall entrances and exits?
The mess hall has an exit further to the left (or west if we're talking compass directions) that leads to another large room, and a downward slope to the north. Not counting the stuff on the right you've already been told about.

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Are all the fallen enemies humans? and the one we are going to interrogate, is he also human?
Yeah, they're all human.
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Old 06-05-2021, 02:09 PM   #405
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Default Re: [DFRPG] Crawl! OOC

Vic uses interrogation with torture to question the prisoner taking his time. Default interrogation is 5, using torture+6, and taking time to do it +1


12 to pass

1 rolled 11
2 rolled 12
3 rolled 10

Rolled 14 for fast talk (failed) regarding reattaching his leg.

Vic tries to detect if he is lying but can’t really know. Detect lies is to know if we kill him or not.

Telrith if you want know something now’s the time.

Last edited by vicious Violence; 06-05-2021 at 02:19 PM.
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Old 06-06-2021, 05:06 AM   #406
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Default Re: [DFRPG] Crawl! OOC

The failed Fast Talk roll ruined the Interrogation attempt.

Also, resorting to torture will really annoy your opposition - they might not try surrendering or retreating in the future...
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Old 06-06-2021, 09:05 AM   #407
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ajardoor View Post
The mess hall has an exit further to the left (or west if we're talking compass directions) that leads to another large room, and a downward slope to the north. Not counting the stuff on the right you've already been told about.

The right (east) is where we came from, correct? Or is that and the exit the others ran down two separate passages?
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Old 06-06-2021, 01:29 PM   #408
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Default Re: [DFRPG] Crawl! OOC

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The right (east) is where we came from, correct? Or is that and the exit the others ran down two separate passages?
Well:

Right now we are at the entrance chamber's exit. The chamber is this place which hosted a series of niches with skulls, with an exit door leading to a corridor.

Starting from the exit door, the corridor runs to the left and to the right. We have not seen what is in the left.

We took the right, and found a small room with 3 guys and Telrith somehow spied into the mess hall that lies beyond the room.

After you asked, the mess hall (dining room):

Quote:
Originally Posted by ajardoor View Post
(...) has an exit further to the left (or west if we're talking compass directions) that leads to another large room, and a downward slope to the north (...)
When we fell back, we ran back to the exit door, and stationed there to defend against the pursuers (we were facing to the right).

After the defense, Bain placed the cart behind him, in the left corridor (exit door wise).

So, from the entrance chamber:

The exit door is facing west.
The right corridor is facing north and leads to a small room and the mess hall.
The door located by the left (west) within the mess hall, leads to a large room.
But if we keep going straight (north), within the mess hall, there’s a downward slope.
The left corridor is facing south. We haven’t been there.
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Old 06-06-2021, 01:44 PM   #409
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
The right (east) is where we came from, correct? Or is that and the exit the others ran down two separate passages?
You came in from the south. The mess hall, on the left, is north west. The room with the card players was on the right, to the north east.
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Old 06-06-2021, 10:39 PM   #410
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Default Re: [DFRPG] Crawl! OOC

Quote:
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You came in from the south. The mess hall, on the left, is north west. The room with the card players was on the right, to the north east.
I see, thank you!

Bain checks the chambers:

Rolling perception (detect magic) 10
3d6 = 8
Rolling traps 12
3d6 = 11
Rolling tracking (run away bandit) 12
3d6 = 7
Rolling observation (looking for items) 12
3d6 = 9

Awaiting output!
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