12-18-2014, 01:36 AM | #21 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Martial Arts training armor for a combat skill?
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Thing is can you do 60lb one arm curls from practice and doing lots of weights, you probable qualify for some king of arm/lift St, and lift skill in there. Can you do it all day with out effort, or are you using some extra effort in there (even if it's not 1 FP per curl)? Are you know for general strength or your ability to do 60lb arm curls? and so on, and so on. I.e even in GURPS that simplifies this (and isn't really designed to model going to the gym or working out) it's not just a case of Feat X = Stat of Y. Not saying your not above average ST of course, and if you're known for your general strength in you circle you're probably not ST10. *pg15 Last edited by Tomsdad; 12-18-2014 at 01:39 AM. |
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12-18-2014, 02:05 AM | #22 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Martial Arts training armor for a combat skill?
I really want to continue this side issue, because who doesn't love talking about themselves? Ha. But I'll resist the urge to further derail this thread.
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12-18-2014, 02:27 AM | #23 | |
Join Date: Jan 2010
Location: Brighton
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Re: Martial Arts training armor for a combat skill?
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I can, but blimey I couldn't do it if often! Oh I'm so out of shape at moment ;-0 |
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12-18-2014, 02:45 AM | #24 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Martial Arts training armor for a combat skill?
You don't have to be that physically fit to be in the military, though combat types and those who are doing lots of training with the combat types are more fit that ST 10 or HT 10.
I'm personally of the opinion that one's attributes shouldn't be considered to be one value that's unchanging throughout one's life, or even over the span of a few years, or even months. An NFL lineman can be super huge, stuck in a refugee camp and if he survives, he won't be big, and will be extremely unhealthy. Similarly, it seems like a significant amount of your balance and body awareness can be trained. This is actually why I like a large value of "realistic" attribute levels. Pegging "realistic" characters to a very narrow band of attribute levels is particularly encumbering for determining realistic abilities. If DX 15+ breaks the game, then it's better to fix that than just not allow DX 15+. But that's also another thread. But yeah, realistic combat training shouldn't be jump kicking people in the face. That's too likely to result in real injury for both participants. To properly train for combat, you want to be training for combat, which is unpredictable. In an actual fight, you might grab one guy and put him in a headlock while his buddy shanks you with a screwdriver, icepick or a plain old fashioned knife. Or he just punches you in the back of the head. Then you end up on the ground while two people kick you in the head. Realistic training programs should focus on athletics(you need to be fit and well balanced to fight effectively) and endurance training, as well as light contact sparring and supervised grappling. If body armor is to be expected and common, then you use the armor when you fight for handholds and hard surface parries, and you probably don't train to put your fist into people's faces. You probably train to disarm them, put them on the ground or in some sort of hold or lock, then dispatch them with a secondary weapon of some sort. Actually full contact, full on combat training is probably heavily restricted. To get close to it, you want to make your troops march(a rapid march, too) to get their blood and adrenaline flowing, then you run them through drills. Even light contact sparring is effective combat training if it involves realistic and unpredictable twists. Two on one drills, corner drillers, attack armed drills. And extensive coaching and instruction. But not so much jump kicking people in the head.
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armor, combat sport, martial art, martial artist, training |
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