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Old 05-17-2012, 02:32 PM   #31
cmdicely
 
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Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by Stripe View Post
Saying it will take effect at the "end of" turn one is moot and one of the reasons there is so much confusion. A melee Attack maneuver takes effect just as much at "the end of" the turn as a one-second spell's Concentrate maneuver, game effects wise.
Well, "moot" may overstate the case. But its certainly a frequent source of confusion, because many people seem to interpret "the end of your turn" as the moment immediately preceding "the start of your next turn" rather than the moment immediately preceding "the start of the next character's turn."
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Old 05-17-2012, 02:34 PM   #32
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Default Re: Noob Question {Combat/Dodge}

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Originally Posted by Kromm View Post
Thus, the only way to interrupt a one-second spell in combat is to have a Wait.
Or to have ETS and use Bullet Time. But, at any rate, you need something that allows you to interrupt the current character's turn.
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Old 05-17-2012, 11:07 PM   #33
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Default Re: Noob Question {Combat/Dodge}

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Originally Posted by cmdicely View Post
Or to have ETS and use Bullet Time. But, at any rate, you need something that allows you to interrupt the current character's turn.
For some reason, this made me think of Chow Yun Fat suddenly flipping out and shooting Harry Potter in slow motion as Potter tries to cast a spell.
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Old 05-18-2012, 04:34 AM   #34
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Default Re: Noob Question {Combat/Dodge}

Quote:
Originally Posted by cmdicely View Post
Well, "moot" may overstate the case. But its certainly a frequent source of confusion, because many people seem to interpret "the end of your turn" as the moment immediately preceding "the start of your next turn" rather than the moment immediately preceding "the start of the next character's turn."
Much of this confuse comes from the fact that in 3e this was how it worked! With so little of Magic being different in 4e fr om3e. This is a detail that changes things a lot... that people tend to forget has been changed.

---

Side question.
If I took a Wait action with "if attacked I cast teleport".
And "evil wizard" then cast fireball and you teleport.

However, when during the casting would you rule you teleport? Ie. would you say "evil wizard declares an attack"->"you teleport"->evil wizard still has to attack, but may still attack you where you are now.
Or would you say that the Evil Wizard have to still attack the now empty location?


[edit]
Hey it just occurred to me. what do you mean when you say "cast fireball" ?
Because althoguh fireball only takes 1 sec to cast, it takes 2 sec to actuall throw it at someone.

Turn 1: cast fireball spell ( ie. summon fireball in hand)
Turn 2: either enlarge fireball or throw it at someone (or aim).

So based on that, this scenario:
Quote:
Originally Posted by odizzle View Post
O
But, what about teleport? Would that be possible?

1. Evil Mage - Cast Fireball
2. Good Mage - Catch spell
3. Evil Mage 2 - Cast Fireball

4. Good mage - cast teleport to get out of the way?
...could happen.
3. Evil mage 2 cast fireball spell ( ie.. summon it into his hand)
4. Good mage teleports away before Evil Mage throws the fireball.

Last edited by Maz; 05-18-2012 at 04:46 AM.
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Old 05-18-2012, 04:48 AM   #35
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Default Re: Noob Question {Combat/Dodge}

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Originally Posted by Maz View Post
Side question.
If I took a Wait action with "if attacked I cast teleport".
And "evil wizard" then cast fireball and you teleport.
I don't think that Concentrate is allowed for a wait, and casting requires a concentrate maneuver all magic systems I have seen to date (except for Magic as Powers, where you can have a super-mage that takes magic as his power source, but uses primarily innate attacks and afflictions that just require an attack maneuver if not combined with Malediction)

If using standard GURPS Magic magic, you should be looking at Blink for that...
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Old 05-18-2012, 05:46 AM   #36
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Default Re: Noob Question {Combat/Dodge}

For the OP:

The sample combat for Mages would look something like this:

Turn #1:

Evil Mage 1 Starts Casting Fireball (can put in up to Magery in energy)

Evil Mage 2 Starts Casting Fireball

Good Mage Tries to convince them of the errors of their ways (Fast Talk roll lets say)


Turn #2

Evil Mage 1 Decides GM is talking to much and Throws his Fireball (with DX based Throw Fireball spell) Lets say he hits

Good Mage Successfully casts the Catch Spell blocking spell as his defense and is now holding a Fireball (defense action)

Evil Mage 2 Either continues Casting Fireball to make it bigger OR Throws it Lets say he throws it

Good Mage Opts for a Dodge and Retreat which is his best remaining defense (defense action) and lets say he succeeds

Good Mage (his regular action) Chooses to Throw the Fireball he is now holding at Evil Mage 1 and hits...

Evil Mage 1 picks a defense option...


and so it goes that is most of 2 turns of combat with 3 mages involved. Magic in combat can get VERY complicated and IME both the PC mages and GM should have a good handle on the Magic system and their particular Spell List to help the combat flow smoothly.

Good Luck and Good Hunting!!
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Old 05-18-2012, 07:36 AM   #37
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Default Re: Noob Question {Combat/Dodge}

Sorry Witchking, but I'm going to have to offer a few corrections.
Quote:
Originally Posted by Witchking View Post
Turn #2

Evil Mage 1 Decides GM is talking to much and Throws his Fireball (with DX based Throw Fireball spell) Lets say he hits
Throwing a fireball requires the Innate Attack (Projectile) skill.
Quote:
Good Mage Opts for a Dodge and Retreat which is his best remaining defense (defense action) and lets say he succeeds
You can't retreat as part of a defense against a ranged attack. You can either simply dodge, or dodge and drop for a bonus to the dodge.
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Old 05-18-2012, 08:28 AM   #38
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Default Re: Noob Question {Combat/Dodge}

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Originally Posted by Gnome View Post
Sorry Witchking, but I'm going to have to offer a few corrections.

Throwing a fireball requires the Innate Attack (Projectile) skill.
Yeah thats just my old guyness peeping through...

in 3E it was Spell Throwiing

IIRC (cant find my copy of Fantasy c 1986 atm) in 1e it may have been Throw Spell...

They have moved the names around some from edition to edition but the basics have remaind the same...

DX/Easy skill to drop your missle spell on target...

Now you Kids get off my lawn!!
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