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Old 02-04-2013, 10:21 PM   #1
ShdwWolf7
 
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Default Clothing costs

I'm curious were the programers came up with the recommended clothing costs from. At 20% cost of living, a single set of street clothes should cost me $120, instead of the $50 I'd spend on a pair of jeans and a decent button-up or t-shirt. This includes a pair of socks and unerwear.
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Old 02-05-2013, 08:14 PM   #2
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Default Re: Clothing costs

What? No Shoes? No jacket or overcoat?

Anyway, the answer is p. B266, which suggests a cost of 20% of Cost of Living for ordinary clothes and 40% of CoL for formal wear. Cost can vary, of course, but the suggestions are there to simplify the game.
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Old 02-06-2013, 05:53 AM   #3
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Default Re: Clothing costs

Quote:
Originally Posted by ericbsmith View Post
What? No Shoes? No jacket or overcoat?

Anyway, the answer is p. B266, which suggests a cost of 20% of Cost of Living for ordinary clothes and 40$ of CoL for formal wear. Cost can vary, of course, but the suggestions are there to simplify the game.
Thanks for the refence. I had thought footwear was bought seperately. Even in the description, regular clothes don't include overwear (probably assumes late spring to early fall-weight clothes), which still leaves some of it unaccounted for... And I still don't want to spend 12% of my characters' starting funds for an extra set of clothes to whear when washing the first set in a stream! :) Or for that matter, when his first set is sliced, diced, and bloody from battle :(
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Old 02-06-2013, 09:43 PM   #4
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Default Re: Clothing costs

Quote:
Originally Posted by ShdwWolf7 View Post
Thanks for the refence. I had thought footwear was bought seperately. Even in the description, regular clothes don't include overwear (probably assumes late spring to early fall-weight clothes), which still leaves some of it unaccounted for... And I still don't want to spend 12% of my characters' starting funds for an extra set of clothes to whear when washing the first set in a stream! :) Or for that matter, when his first set is sliced, diced, and bloody from battle :(
Footwear can be bought separately, but a halfway decent pair of shoes (or cheap boots, etc.) with no special stats are a part of the price. (Though I let people use the stats of something that's a reasonable fit for their concept, like moccasins, ordinary boots or shoes, sneakers, etc.)

You're assumed to have a full wardrobe wrapped up in the 80% of starting wealth reserved for living expenses (along with a vehicle, home, furniture, farm animals, etc. depending on status and TL). If you're a wanderer taking 100% starting wealth that's the literal price you pay to take 100% in adventuring gear.

Clothes weren't cheap historically until textile mills and factory-scale tailoring came into being which is why they generally stay a fixed-price while starting wealth rises. In a modern day game Status 0 clothing is a trivial expense for all but the poorest people, but a TL3 murder-hobo might wash his clothes nude and (really until the last decade or so in real life) mend them when damaged.
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Old 02-06-2013, 09:48 PM   #5
sir_pudding
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Default Re: Clothing costs

Quote:
Originally Posted by ciaran_skye View Post
You're assumed to have a full wardrobe wrapped up in the 80% of starting wealth reserved for living expenses (along with a vehicle, home, furniture, farm animals, etc. depending on status and TL). If you're a wanderer taking 100% starting wealth that's the literal price you pay to take 100% in adventuring gear.
The rule doesn't actually discriminate:
Quote:
Originally Posted by Basic p266
You start with a full wardrobe
appropriate to your Status – you need
not purchase this separately.
Apparently even murder-hobos get a free wardrobe.
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Old 02-06-2013, 10:18 PM   #6
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Default Re: Clothing costs

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Originally Posted by sir_pudding View Post
Apparently even murder-hobos get a free wardrobe.
Then I'm charging them the 20 lbs to carry it because I'm an evil GM... (Though I think it's perfectly reasonable for it to be free of monetary cost.)
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Old 02-06-2013, 10:31 PM   #7
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Default Re: Clothing costs

Quote:
Originally Posted by ciaran_skye View Post
Then I'm charging them the 20 lbs to carry it because I'm an evil GM... (Though I think it's perfectly reasonable for it to be free of monetary cost.)
I let them have as much of it as they are willing to carry.
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Old 02-07-2013, 07:30 AM   #8
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Default Re: Clothing costs

Quote:
Originally Posted by sir_pudding View Post
Apparently even murder-hobos get a free wardrobe.
Quote:
Originally Posted by ciaran_skye View Post
Then I'm charging them the 20 lbs to carry it because I'm an evil GM...
That's what stolen shopping carts are for.
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Old 02-08-2013, 06:37 AM   #9
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Default Re: Clothing costs

Quote:
Originally Posted by sir_pudding View Post
The rule doesn't actually discriminate:

Apparently even murder-hobos get a free wardrobe.
I love you guys!:) I can never actually read a rulebook cover to cover, I actually have to find it myself when I need it, and I think I've been relying too heavily on GCA lately. And the kind, anal-retentiveness of strangers!
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Old 02-08-2013, 06:39 AM   #10
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Default Re: Clothing costs

Quote:
Originally Posted by sir_pudding View Post
Apparently even murder-hobos get a free wardrobe.
Murder-hobo... Interesting Idea... I need to work on thet one *evil grin*
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