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Old 08-16-2020, 10:56 PM   #41
maximara
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Default Re: Martial Arts Style Talent

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Originally Posted by Infornific View Post
This came up in the previous thread. The problem is that styles vary enormously in scope - Masters of Defense covers a lot more skills than some of the Karate variants. So Wildcard skills might be well priced for broader styles but overpriced for something like Boxing. Talents would be more easily scaled to the breadth of his style.

Pricing Talents is pretty simple. The Talent should include all the Skills of the style and possibly some of the optional skills. So a Talent for La Verdadera Destreza would include Expert Skill (Natural Philosophy), Mathematics TL2 (Pure) and Rapier. That's 3 skills or a 5 point/level Talent. Maybe toss in Body Language as well.
The style tables on the GURPS Martial Arts page shows this. Not only is there the main style cost with Ninjutsu (more a profession than a style) clocking in at 15, Techniques (26) and cinematic skills (14 with Ninjutsu)

Some styles have so few skills that a Talent is not much good and is actually counter productive.
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Old 08-16-2020, 11:39 PM   #42
AlexanderHowl
 
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Default Re: Martial Arts Style Talent

And then you have Ultimate Combat which, while it requires Trained by a Master and a 20 CP Unusual Background, makes an awesome Style!. A 500 CP unpowered superhero character with DX 20 and Style! (Ultimate Style) at DX+10 will probably destroy most combat situations against other 500 CP characters.
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Old 08-17-2020, 12:13 AM   #43
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Default Re: Martial Arts Style Talent

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Originally Posted by AlexanderHowl View Post
And then you have Ultimate Combat which, while it requires Trained by a Master and a 20 CP Unusual Background, makes an awesome Style!. A 500 CP unpowered superhero character with DX 20 and Style! (Ultimate Style) at DX+10 will probably destroy most combat situations against other 500 CP characters.
that they can get in range of

One of my players is going to love this idea and will totally use it.
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Old 08-17-2020, 12:43 AM   #44
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Default Re: Martial Arts Style Talent

The great thing about DX 20 is that the character can be a world class sniper with just 4 CP. While it would not be their preference, it is good to have options.
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Old 08-17-2020, 07:07 PM   #45
Infornific
 
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Default Re: Martial Arts Style Talent

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Originally Posted by AlexanderHowl View Post
And then you have Ultimate Combat which, while it requires Trained by a Master and a 20 CP Unusual Background, makes an awesome Style!. A 500 CP unpowered superhero character with DX 20 and Style! (Ultimate Style) at DX+10 will probably destroy most combat situations against other 500 CP characters.
Kind of. DX 20 [200], Ultimate Style! DX+10 [144], Trained by a Master [30] & Unusual Background (Universal Style) [20] costs 394. That leaves a little over 150 to 200 points for everything else. So the PC will have relatively low striking power & durability. Assuming Ultimate Style! includes the cinematic skills he'll be capable of amazing stunts and can mow through low level mobs but will definitely have limitations. And note that Brawling at DX+15 costs only 56 points so a more conventional powerhouse (high DR & Striking ST) could shrug off blows and need just one good hit to take out Kung Fu guy. Still an interesting option.
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Old 08-17-2020, 07:27 PM   #46
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Default Re: Martial Arts Style Talent

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Originally Posted by AlexanderHowl View Post
The great thing about DX 20 is that the character can be a world class sniper with just 4 CP. While it would not be their preference, it is good to have options.
Oddly enough, that was an argument made for Martial Arts Talent. They let you be masters of a given style without making you automatically brilliant at anything DX based.
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