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#581 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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#582 | |
Join Date: Aug 2004
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That said, as scary monsters go, his eyes make him look weary and battle wizened, the sort of person who might just talk with someone about not fighting simply because he's done the fighting enough times to be bored with it. The rest of his face isn't all that fierce. Ignore the horns and you have a fat faced Doberman Pincher who's running up to jump on you and slobber all over your face to say "Hello! Let's Play!" I'd suggest darkening the eyes, bive them shadows refocuse the pupils, make them beady and angry and focused directly at the viewer. They send the following message: "I'm going to kill you, EAT the person your guarding, have a bit of you for dessert just because, then I'll use you as a toilet to discourage carrion from eating you so you'll just rot where you lie." Bloodshot eyes would do wonders for making him fiercer looking. Narrow the face. Gaunt suggests hungry. This is a dog rather than bovine thing, but so what? Have him flair his ears back behind his horns for protection from being bitten in a head to head fight. Subconsciously we pick up on a dog with it's ears back MEANS to attack. We will apply that to your minotaur.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#583 | |
Join Date: Jul 2009
Location: Oklahoma City
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That said, repetitive stuff like mapping works well in a vector-based drawing program, like Adobe Illustrator or Freehand. Example From Illustrator
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#584 | ||||||
Join Date: Sep 2004
Location: Canada
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Thanks very much for the critique and suggestions, Captain-Captain!
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A good idea, but he's pretty fleshy, and it'll look strange in contrast to heavy built neck and torso. I'll see what I can do to emphasize musculature to counteract the softness, and perhaps exaggerate bone structure some more. Quote:
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I really do need the ear mobility for him to have a properly expressive face, so I *should* tackle that now rather than later.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#585 |
Join Date: Aug 2004
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Shadowed like bags under his eyes. The junkie mugger with a knife in a dark alley sort of look.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#586 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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The last thing I do is worry about a background. And, I usually only use them for pictures I post here. Normally, when working on an image, I'll keep the background white (for high-contrast). After I get the pose where I think I want it, I'll load up some lights and shadows and go for some quick renders. After everything else is how I want it, do I worry about fixing the background.
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#587 |
Join Date: Sep 2004
Location: Canada
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Sure. I can drop in a portrait backdrop last after all. The point that was made is that perhaps I should add that step to my workflow before posting here (like you've mentioned you do) where as for the moment I'm NOT.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#588 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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#589 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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I got working on a picture and MonkeyFist came over and told me I should change it into being an updated picture of Carmen Alexandros. I got to playing with some advanced surface shaders for her skin.
Last edited by Mark Skarr; 04-13-2010 at 07:08 PM. Reason: add link to old post. |
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