08-04-2020, 04:49 PM | #1 |
Join Date: Sep 2004
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[Supers] 21st DCU Golden Age (DC Nerfed)
In a similar fashion to the nerfed Marvel thread, I thought it would be interesting to write up a proposal for the DC universe where the characters were more grounded and less godlike. These write ups are intended to be budget friendly (generally closer to 500 points, under 1000 points) and point effective as if players were creating them for characters to run for the first time in a game set in modern times (year 2020).
In many cases the inspiration is from much earlier incarnations (hence the Golden Age) where they were first introduced or just much weaker. The power level is *much* lower than the present DC version of these characters. For example: Superman is strong enough to pick up a car, can leap ~1/8th of a mile, outrun an express train, and is mostly bulletproof as he was depicted in this first 1938 comic. This Superman doesn't fly, see through walls, travel through time, or possess massive technology from an ancient civilization. Superman still hopelessly outclasses "normal" people, though. Notes: - Afflictions will use Innate Attack with Side Effect. Afflictions that work on anything will use the crushing cost. Afflictions that work only on living creatures will use the Toxic cost. - Aging traits are mostly 0 point background information. Immunity to aging is 5 points. - Costs fatigue will be -10% per level with a maximum limitation value of -40%. - Objects will take double damage (not injury) unless they are encumbrance. - Radiation will be toxic damage, not rads. - ST! means ST without HP. - Super-ST will not be used. Generally I don't see it as necessary when you have godlike effort for lifting. Anyone can use godlike lifting. I'll post a few write ups later, but here is the first racial template: Kryptonian ST +30 (Super -10%) [270] HP -30 (Super -10%) [-54] Fatigue +10 (Super) [15] DR 10 (Low Signature +10%; Super -10%) [50] IT:DR/10 (Super -10%) [135] Enhanced Move 2 (Running; Cosmic: Instant Acceleration +50%; Super -10%) [60] Regeneration (Regular; Super -10%) [23] Super Jump 6 (Super -10%; AA:Enhanced Move) [12] Overconfidence [-5] Unusual Biochemistry [-5] Feature: Kryptonians can buy up to 50% more DR. Total 508 points. Kryptonians evolved to be strong, tough, fast, and arrogant. With a basic speed of 5, Kryptonians would have an instant running speed of 20 (~40 mph) and jump move of 29 (~60 mph). That's slower than an express train traveling 80mph, but Superman will have higher stats as a PC version of a Kryptonian enabling him to exceed what other Kryptonians can do. Kryptonians appear like normal humans with a height and weight proportional to humans of the same HP. Any medical examination will quickly discover oddities, though. I added Super to separate out which abilities can be stolen or neutralized if they are reduced to being a normal "human" for any reason. The PM also covers the introduction of any weird substances that affect abilities while Unusual Biochemistry covers other odd reactions. A write up on Superman to follow with Atlanteans, Amazons, and Martians soon. Last edited by naloth; 08-06-2020 at 07:03 AM. |
08-04-2020, 04:59 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
I just want to go on record as hating that shorthand. So it's ST +30, HP -30? Why not just spell that out to make it clearer, rather than using the same indicator as wildcard skills?
Also, why are they that much stronger, but not that much more durable? You're not really clear on that point.
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08-04-2020, 05:12 PM | #3 |
Join Date: Sep 2007
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
In his original appearances, Superman had a brilliant intellect, the ability to learn languages within minutes, and super-hypnotism. He could also shape his face to aid in disguises. IMO the Martian Manhunter is just a Silver Age reboot of Golden Age Superman.
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08-04-2020, 05:34 PM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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You don't seem to have "nothing less than a bursting shell can penetrate his skin," either. That would seem to call for at least a bit of DR as well as IT.
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08-04-2020, 05:48 PM | #5 |
Join Date: Feb 2016
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
Enhanced Move 2.5 is 50 CP, not 25 CP.
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08-04-2020, 06:00 PM | #6 |
Join Date: Feb 2016
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
Just for the sake of argument, I would thing that a Golden Age Kryptonian would have the following traits:
ST +20 (Reliable 10, +50%) [300] DR 50 (Hardened 2, +40%) [350] Enhanced Move (Ground) 3 [60] Injury Tolerance /10 [150] Super Jump 3 [30] That ends up being 890 CP. You end up with the average Kryptonian able to run at 80 mph and able to high jump 10,240" (853') with a running start. Superman would have been an exceptional, though not necessarily unique, Kryptonian. Last edited by AlexanderHowl; 08-04-2020 at 06:17 PM. |
08-04-2020, 06:11 PM | #7 | |
Join Date: Sep 2011
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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Also, unlike his Silver Age counterpoint, this Superman never had a career as Superboy, though you're free to change that. He is Kal-L of Krypton, son of Jor-L and Lara and his foster parents are John and Mary Kent as opposed to: Kal-El, Jor-El, Lara, and Jonathan and Martha Kent of the Silver Age. Unlike his Silver Age counterpart, he knows that he is an extra-terrestrial but not that he is Kryptonian. He discovers Krypton and its fate in the comics at at a later date when he is already a grown man. Traditionally, DC views Superman/Clark Kent as 30 and Batman/Bruce Wayne as 29 at the start of their superhero careers but they don't age within the stories until after their age is finished. Golden Age Superman married Lois Lane ant he is in his fifties but that didn't happen until well into the Silver Age. You can nerf my stats down but I thought it'd give you some help toward statting the character for the abilities you want, and possibly some compromises that you may need to make in GURPS 4e. Last edited by Curmudgeon; 08-04-2020 at 06:19 PM. Reason: error in post #'s |
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08-04-2020, 07:26 PM | #8 | |||||
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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To expand on that point, HP will be used for determining weight as well. At HP40, you'd expect him to have a weight and weight effects similar to an elephant. Quote:
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I considered Enhanced Running, but with Super Jump 5 Kryptonians can already bound at Move 19 (40mph, which isn't far off the traveling rate of a 1930s locomotive). At best it's an AA worth a few points. As for the IT:DR, I meant for it to have "cosmic: round down" to ignore fractions. He's mostly pistol proof in his first appearance. He's certainly not mortar proof until at least a year later. I'd like Kryptonians to be able to injure each other, so I wouldn't want to make the IT:DR too high that an average hit doesn't do damage. Quote:
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Last edited by naloth; 08-04-2020 at 07:33 PM. |
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08-05-2020, 01:14 AM | #9 |
Join Date: Jan 2015
Location: UK
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
I'll give you this: With Superman built on ca. 600 points, Batman will at least not be the pity member of the Justice League in this timeline.
I keep tinkering with a (very) nerfed version of Supergirl that uses KYOS rules, and I could still barely contain her in 600 points. Rough outline: IT:DR /10 [135] DR 10 (Touch-transmissive, -20%) [35] Flight [36] Enhanced Move (Air) 2.5 [45] (top speed Move 102, about the same as a race car) Innate Attack (burn) 6 (Cosmic: Irresistable Attack, +300%; some limitations) [113] Regeneration (Slow) [9] Resistant (Metabolic Hazards, HT +8) [14] ST +7 [63] Lifting ST +8 [51] Her ST is aimed at two-handed lifting about 2.5 tons. The touch-transmissive modifier is basically Tough Skin without Flexible. All advantages have a -10% power modifier. |
08-05-2020, 07:16 AM | #10 | |||
Join Date: Sep 2004
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Re: [Supers] 21st DCU Golden Age (DC Nerfed)
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