01-03-2025, 12:37 AM | #11 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Rock Musician
Thanks for letting me use Hailah in a public context.
Quote:
But the fact that she is not quite as in the same way is good niche protection. Hailah feels very different from a standard scout for whom good equipment matters a lot. With another three points in Armoury she can probably quickly scrounge up all her weapons in the average forest she's been dumped in.
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My GURPS and mapmaking blog: The Blind Mapmaker |
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01-03-2025, 10:04 AM | #12 |
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
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Re: Rock Musician
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01-03-2025, 10:57 AM | #13 | |
Join Date: Jan 2006
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Re: Rock Musician
Quote:
As for damage, vitals shots are only -3 and x3 damage for both pi and imp, which reduces the relative benefits of the bow. [2] [3] [4] [1] WM bonuses being per die is a big deal here, and one of the reasons WM strongly encourages swing-based attacks. I sometimes think that most muscle powered "bonus per die of damage" rules in GURPS should be "Bonus per die of THRUST damage" or something similar to reduce this problem. [2] To be fair, in DF the vitals hit location is probably a little less reliable than eyes, since there's a lot of wierd stuff where the eyes are visible but the location of giblets are hidden behind skill rolls. [3] Vitals are often more armored than eyes as well, although IIRC these days a full faced helmet give the eyes 1/2 DR instead of no DR. [4] x4 is also better than x3, but if DR is the same the extra -6 to hit is probably not worth it. Last edited by martinl; 01-03-2025 at 03:14 PM. |
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Tags |
half-ogre, rock & roll, scoutt |
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