07-28-2021, 10:44 AM | #31 | |
Join Date: Feb 2013
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Re: What do Dungeon Fantasy templates lack?
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07-28-2021, 11:17 AM | #32 | |
Join Date: Jun 2017
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Re: What do Dungeon Fantasy templates lack?
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I agree otherwise. I might create a wildcard skill like "Adventurer!".
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07-28-2021, 11:26 AM | #33 | |
Join Date: Jun 2013
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Re: What do Dungeon Fantasy templates lack?
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Heroic Archer lends itself easily to an Upgrade module - Heroic Archer [20], Strongbow [1], and [4] into Bow. Both that (maybe call it Bjorn Archer?) and Archery Specialist have Strongbow, so one instance would just be converted into [1] in the slush fund if you opt for both. The primary modification to Knight or Swashbuckler would just be having Bow as a primary weapon skill instead of a secondary one (and one of the melee skills as a secondary), and for the Knight to be able to pick up Armory (Missile Weapons) in place of Armory (Melee Weapons).
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07-28-2021, 11:30 AM | #34 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: What do Dungeon Fantasy templates lack?
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******** 25 cp "Actual person living in society" Upgrade Module **Advantages up to 18 cp of social advantages (unused remain goes to skills below) chosen among : Age and beauty, Social Background, Wealth and Influence, People (Contacts, Claim to Hospitality, Allies, Patrons, Favor) Luck [15] **Perks Mundane background(current living area) [0] Cultural familiarity(native culture) [0] **Skills 1 Cp in Area Knowledge (current background) [1] 1 Cp in Current affairs(select 1 topic) [1] 1 Cp in Housekeeping [1] 1 Cp in one of Carousing, Connoisseur (any), Games (any), Hobby Skill (any), Musical Instrument (any), Singing, or Sports (any) [1] 1 Cp in a job prerequisite skill, depending on the job, or choose among animal handling, sewing, gardening, farming [1] 1 Cp in one of Savoir-faire(job related) or Streetwise or an influence skill [1] 1 Cp in one of hiking or riding [1] You can spend any point not used for advantages to train or further improve any skills listed above. |
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07-28-2021, 12:01 PM | #35 | |||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What do Dungeon Fantasy templates lack?
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Yah.
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07-28-2021, 12:09 PM | #36 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What do Dungeon Fantasy templates lack?
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(I leave the question of why someone would want to do that to the philosophers.) Area Knowledge, too, is generally performed using defaults, unless you're especially good at finding and knowing things about your home area. This is especially true since everyone has multiple home areas depending on the area class you want to use. I have knowledge of where the stores I go to in my home town are, but ask me about where some kind of store is that I don't go to and I might have to think about it (there's that extra time modifier again), and I might not even know. |
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07-28-2021, 12:54 PM | #37 | |||
Join Date: Jun 2013
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Re: What do Dungeon Fantasy templates lack?
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However, I fear I'm getting a bit in the weeds on a tangent, here. Bringing things back around, I'll just reiterate what others have said - DF templates can work very well as jumping-off points for more nuanced Fantasy characters. Quote:
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GURPS Overhaul Last edited by Varyon; 07-28-2021 at 01:04 PM. |
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07-28-2021, 01:06 PM | #38 |
Join Date: Feb 2009
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Re: What do Dungeon Fantasy templates lack?
Yeah pretty much once we identify Heroic Archer as the core 'can use a bow' gateway we can make a slew of different archers provided we remember enough skill they can hit something and fast draw arrows
Though once we get to 'identify the necessary components to make an archer then do that' it becomes somewhat hazier what benefit we are expecting the templates to give us. |
07-28-2021, 01:20 PM | #39 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What do Dungeon Fantasy templates lack?
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07-28-2021, 02:21 PM | #40 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: What do Dungeon Fantasy templates lack?
"Bjorn with a silver spoon"
Wealth: Wealthy [20] Ride (Horse) DX+1 [4] Savoir-Faire IQ [1]
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