07-27-2021, 05:55 AM | #41 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
Using extra effort to use melee weapons to overcome people armed with them :-).
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
07-27-2021, 06:03 AM | #42 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Fatigue for Warriors
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The general idea that the more elaborate fatigue rules for warriors might be a nerf to melee fighters in a context that doesn't really need it is fairly relevant though. Comparing a guy with a TL-appropriate melee weapon vs someone with a gun made for somewhat close-quarters situations generally favors the guy with the gun. Even more so where laser weapons are available since they are probably even stealthier than melee weapons. I for one asked for people's experiences because I don't want to 'nerf' a cool type of character specialization which is in a bit of a weak position already (especially if they are strong brutes and not stealthy ninjas).
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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07-27-2021, 08:13 AM | #43 | |
Join Date: Aug 2007
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Re: Fatigue for Warriors
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Obthisthread: FP expenditure for sprinting would be one possible use for warriors but would probably be normally avoided. :)
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Fred Brackin |
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07-27-2021, 08:32 AM | #44 | |
Join Date: Jun 2013
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Re: Fatigue for Warriors
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Against ranged foes, Feverish Dodge is probably going to be the main thing you want to use your FP for, and limit movement to dashing between bits of cover if you need to close the distance (running in a straight line for the straight 15 seconds it takes to need to check for FP loss is a very good way to get ventilated, unless you're so heavily armored you can just ignore the enemies' attacks). Once they're close, however, Heroic Charge can be a good option to reach them and attack within a single round. Assuming you use Extra Effort, that is - without that rule, warriors tend not to get any real use out of FP during combat.
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GURPS Overhaul Last edited by Varyon; 07-27-2021 at 08:37 AM. |
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07-27-2021, 12:36 PM | #45 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fatigue for Warriors
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As to the OP - even without the optional parts of extra effort, FP still have a lot of use for physical tasks - many require burn them, and many allow burning more to do things better or faster. Having opportunities to spend fatique to gain a tactical advantage through climbing, etc., would be a way to make burning FP useful and interesting for 'non-powered' characters. However, I'd go with allowing and encouraging the optional extra effort options, as they provide a very direct way to spend FP to gain advantage.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 07-27-2021 at 12:44 PM. |
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07-27-2021, 12:50 PM | #46 | |
Join Date: Aug 2018
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Re: Fatigue for Warriors
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For balance/realism in low-tech though, if you used Cole's Last Gasp, the ready maneuvers you use to draw a bow also causes Action Point loss. Obviously it shouldn't cost any fatigue to let go of something (ie loose an arrow) but it should probably use up AP to NOT loose the arrow. As far as grappling, if you combine Last Gasp with Technical Grappling, you lose AP on active defenses to prevent someone doing a Break Free of one, but there doesn't seem to be a passive loss of AP if they're just acting (penalized) in spite of you. Perhaps in both cases (keeping a bow drawn, keeping an opponent grappled) there could be per-second loss of AP depending on the amount of force you're exerting relative to your ST. I also like the idea of consuming less AP with reduced-ST attacks. If I have striking ST 20 and it costs me 1 AP to hit at that level of force then if I wanted to do some light ST 2 tap then maybe the GM just charges me 0.1 AP ? What I like about that is it gives incentive to strike at lower ST levels to conserve energy, rather than going between full-strength blows and complete cessation to recover AP. |
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07-27-2021, 03:20 PM | #47 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
I really need to play in some of these games where all the combat occurs at such ranges. The average engagement range for police with firearms is 6-8 feet.
Sure, infantry in an open field will be several hundred yards, but mostly not with personal weapons. Urban combat is likely to be within 35 yards on average. So, yeah, carry guns. For sure. Even then you may need to be dodging and running and jumping and moving around with effort, potentially carrying loads. But you're also likely to encounter opponents at much shorter ranges, either by design or by chance. Of course, the original post mentioned non-spell casters. Not that many guns in a fantasy game, usually, and typically not lasers with high RoF and low Rcl. So in the original context, relying on a bow, bolas, slings, spears, javelins, blow darts, etc., isn't likely to be effective and using FP has numerous advantages to improve melee. But even in a modern or sci fi context, there is no need for melee to be "weak". It is situational, but that's not the same thing no matter how much folks apparently want to blast away at long range (might as well just use drones :-) ).
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
07-29-2021, 03:39 PM | #48 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fatigue for Warriors
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The biggest advantage a missile specialist probably has is that they can outrange non-missile spells. The downside is that anti-missile spells have absolute effect except vs magic-immune missiles (meteoric iron in Dungeon Fantasy).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-29-2021, 07:12 PM | #49 | |
Join Date: Aug 2018
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Re: Fatigue for Warriors
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I was under the impression that the difference between pistol/rifle for long-range sniping is HUGE. Maybe it's not a big gap in Basic Set but only rifles can use the advanced big-delay snipe rules in High-Tech/Tactical Shooting? |
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07-29-2021, 09:01 PM | #50 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
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Yes, for long ranges, a pistol is nothing compared to a rifle (particularly a purpose built sniping rifle).
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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