04-17-2013, 03:30 PM | #11 | |
Join Date: Apr 2005
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Re: Shotguns and RoF... is there a better way?
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04-17-2013, 03:34 PM | #12 |
Join Date: Apr 2005
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Re: Shotguns and RoF... is there a better way?
Keep in mind that if you fire, say, 6 rounds, but only hit with one, that doesn't mean you hit with the first round and then had five misses. It means you hit with one of those six rounds. That's part of why firing six rounds gave you a +1 to hit. It's not any easier, in any way, for that first round to hit, but it's more likely that you'll hit with some of the rounds. Scoring 3 pellet hits out of a 3x9 blast (Which gives +5 to hit, incidentally, averaging 3 more pellet hits than a 1x9 with its +2) doesn't mean that you necessarily hit with any of the first two blasts; it could have been the final one that finally got any pellets on-target, or you could have clipped it with a couple pellets here and there from each shot.
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04-17-2013, 03:57 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotguns and RoF... is there a better way?
Note: I've never been skeet shooting, so I might get some of this wrong.
A typical 12 gauge load of #9 Birdshot would give a RoF bonus of +10 for one shell, or +11 for 2-3 shells. Skeet shooting has no risk to self, no risk to others, and no political or military stake in the outcome for +3. Typical outdoor range conditions give a +1. Range and speed are known for +3. The clay pidgeon is 4" across and round for an SM of -5. It's traveling at 25 yds/s and the farthest range on the course is 21 yards for a Range/Speed modifier of -8 The shooter is Aiming for a +5 (+3,+1,+1) The shooter can use a sling to brace for a +1 The shooter is taking Opportunity Fire for a -2. The shooter is taking an All Out Attack Determined for +1. Total modifier is +9 to hit. EDIT: I forgot "no political or military stake in the outcome" for another +1. Fixed. Last edited by sir_pudding; 04-17-2013 at 04:31 PM. |
04-17-2013, 04:16 PM | #14 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Shotguns and RoF... is there a better way?
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One more edit: I could see 1 sec worth of Aim, but that's going to increase range. Trap is a little different, because range is variable--it starts out very close, but gets away from you fast. Regardless, you have no more than 2-3 seconds to fire, and it may not even be that long. Now I want to go trap shooting again...
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse Last edited by apoc527; 04-17-2013 at 04:19 PM. |
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04-17-2013, 04:18 PM | #15 |
Join Date: Jul 2008
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Re: Shotguns and RoF... is there a better way?
I'm pretty sure, in the case in the OP, the 'boomstick' effect is supposed to do pi++ damage, not pi- damage, which contributes to making it highly destructive.
However, that isn't in the errata that I can see.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-17-2013, 04:21 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Shotguns and RoF... is there a better way?
There's probably a better way to handle all high RoF weapons, but it would require an extensive rewrite of a bunch of combat rules, probably so you just fire at a zone and then you use the size of the object relative to the zone to determine if a target within the zone is hit.
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04-17-2013, 04:23 PM | #17 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotguns and RoF... is there a better way?
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Last edited by sir_pudding; 04-17-2013 at 04:29 PM. |
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04-17-2013, 04:26 PM | #18 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Shotguns and RoF... is there a better way?
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So, this might be true for skeet, but not for trap. Trap is definitely NOT that easy. I've seen a friend miss EVERY SINGLE TRAP out of 10. It's not trivial, but you can also get very good at it relatively quickly.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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04-17-2013, 07:15 PM | #19 |
Join Date: Aug 2007
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Re: Shotguns and RoF... is there a better way?
Aiming is at best Suppression Fire (though you've also mixed Opportunity Fire in there)and not Aimed Fire at an individual target. I'm pretty sure you can't Aim at a target you can't see (especially if that is because the target is not there yet.)
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Fred Brackin |
04-17-2013, 07:41 PM | #20 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotguns and RoF... is there a better way?
Maybe. Which would cap effective skill at 16 or 17 (depending on how many shells you shoot).
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Last edited by sir_pudding; 04-17-2013 at 09:05 PM. |
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rate of fire, shotguns |
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