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#31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Okay, so that's where our disconnect came from. I assumed the mentioning of seeing UV being worth nothing referred to the addition of UV sight to Gurps basic 3 colors. Not UV replacing one of our three.
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#32 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Hmm. That might need recalibration, but the whole idea of getting more plusses for resolution of plain-sight details on a locked-on target seems on the right track. Making it official in some way. Last edited by PK; 02-09-2015 at 04:17 PM. |
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#33 |
Join Date: Apr 2010
Location: Land of the Britons
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The ability to detect UV is very good for spotting camouflaged predators in snow, which is why caribou have that sight advantage. I'm sure similar advantages can be applied to homogeneous landscapes, I'd think it'd be quite good at detecting urban-camo - although modern architecture insists on using metal and glass everywhere and I've no idea how much that'd mess things up.
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#34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Ultravision Realistic Ultravision: [description of effects here]. [Cost of this variant here, if different]. Note: Ultravision from Basic Set can be used as a generalized UV sight advantage for a campaign with few scientific details. |
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#35 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#36 |
Join Date: Nov 2008
Location: Yukon, OK
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They already said that when GURPS Technical Grappling came out :)
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#37 | |
Join Date: Jun 2005
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In the second place, the rules for Scanning Sense make a 240° arc a +75% enhancement and a 360° arc a +125% enhancement; and they explicitly compare them to Peripheral Vision and 360° Vision. But those traits cost 15 points and 25 points. This implies an underlying value for Visible Light Vision of 20 points (20 x +125% = 25, for example). I thought it was desirable for all the other enhanced versions of human eyesight one might take to use the same implied value, for consistency. I don't recall the details of how I got the point values for hearing, chemical senses, or touch, but if the use of a point value that's not simply the negative of the disadvantage for not having the sense is allowable for sight, the most important human sense, I don't see why it shouldn't be allowable for the others. I wondered how long it would take before somebody brought this one up! If we wanted to say that the base value had to be the negative of the disadvantage, then we'd have to change the Basic Set rules for modifying one or two arms; and, for example, we'd either have to make 360° Vision cost 62.5 points (Blindness is -50, and 50 x +125% = 62.5) or make Extended Arc, 360° a +50% enhancement (50 x +50% = 25). But either of those would change the RAW; my treatment does not.
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#38 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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That's easy. No Roll Required allows you to automatically detect everything as long as Per-Vision modifier is 3 or greater.
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#39 |
Join Date: Jun 2005
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The Basic Set definition of the trait doesn't specify the number of receptor types. The fact that you get +2 for Ultravision does rather suggest that you might be getting a bonus for having more receptor types; I suppose you could parse it as +1 for tetrachromatism and +1 for extended spectrum.
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#40 | |
Join Date: Jun 2005
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And reading the line on the chart is what the optometrist asks for.
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Bill Stoddard I don't think we're in Oz any more. |
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