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#11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Touch. Depending on how long you're willing to wait for an echo response, probably sonar.
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#12 |
Join Date: Jun 2005
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Touch is a trivial example; GURPS already has rules for nonranged abilities.
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Bill Stoddard I don't think we're in Oz any more. |
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#13 | |
Join Date: Jun 2005
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But that's not the real point here, as I see it. GURPS provides abilities that can be used to define pretty much any magical or paranormal or weird sense you can imagine; between Detect and Scanning Sense (Para-Radar especially) you're pretty well covered. But Detect assumes standard range modifiers, not a sharp cutoff; and Scanning Sense has a specified range, but takes a penalty for use outside that range—it's not a sharp cutoff either. I don't think there's any sensory ability in GURPS that has a maximum range, whether it's detecting water vapor or arcane metaphysics. And that, I think, is because the games that have such cutoffs do so as a matter of game mechanics, because they make things simpler to run, at the expense of realism—"No, I'm sorry, your Detect Undead has a range of 50 yards and the vampire was waiting 60 yards away, so you didn't notice her." That kind of arbitrary sharp cutoff isn't based on any actual theory of how magic ought to work, but purely on keeping things simple for the GM. And GURPS doesn't do that so much, because its style is to privilege realism.
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Bill Stoddard I don't think we're in Oz any more. |
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#14 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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And having lenses opaque to UV just means that's the part that gets damaged by intense light.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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It's a lot easier to make a lens durable than to make a detector durable. |
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#16 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Adding a single color to our primate three improves color perception. It should be a nice perk, just like how lacking one of them is a nice physical quirk.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#17 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Edit: I don't mean to sound rude or dismissive. I really just don't see what your apparent non sequitur means.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 02-06-2015 at 04:53 PM. |
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#18 |
Join Date: Jun 2005
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You mean like Tetrachromatism, on p. 26 of Enhanced Senses, which gives +1 to Vision rolls?
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Bill Stoddard I don't think we're in Oz any more. |
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#19 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Sure. That's why I disagree with the previous poster's statement that UV vision is useless.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#20 |
Join Date: Feb 2005
Location: Berkeley, CA
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What makes you think UV vision would give tetrachromatism? Most common real-world equivalents just give an extended blue band (old-fashioned film cameras were UV sensitive, and normally used UV coatings or filters to cut it out, because the major effect is to make landscape shots hazy. Electronic cameras probably do the same, as would human eyes if the cornea didn't block UV). In any case, it's not completely useless, it's just that it's mildly useful and mildly harmful, which adds up to zero.
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