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Old 10-13-2022, 08:47 PM   #21
mburr0003
 
Join Date: Jun 2022
Default Re: Zombies and Doorknobs

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Originally Posted by David Johnston2 View Post
Typically zombies can't handle doorknobs because regardless of IQ considerations they act as if they are in a permanent state of berserker rage.
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Originally Posted by Plane View Post
Wait does this mean a Berserk who fails their self-control can't turn a doorknob either because they can't do the proper maneuver?
Using a doorknob is clearly a Ready Maneuver.
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Old 10-14-2022, 01:49 PM   #22
edk926
 
Join Date: Jan 2017
Default Re: Zombies and Doorknobs

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Originally Posted by Pursuivant View Post
Certainly IQ 5 territory, down to IQ 3 with proper training and equipment.

Most dogs and cats can figure out lever-style doorknobs, at least if they can simultaneously turn the lever and push against the door to open it, and if they're long and heavy enough to deal with a human-scale door.

Dealing with actual round doorknobs is more an exercise of manual dexterity than IQ. Dogs and cats know what they're good for, but need to get a human to turn the knob for them.

Critters like horses and goats can be trained to use levers, and some horses are clever enough to lift gate latches using their lips, but they generally don't seem to learn the trick on their own.
When I was young, we had a dog that taught herself how to turn doorknobs.
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Old 10-14-2022, 07:05 PM   #23
Plane
 
Join Date: Aug 2018
Default Re: Zombies and Doorknobs

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Originally Posted by mburr0003 View Post
Using a doorknob is clearly a Ready Maneuver.
I could see someone opening a door and attacking in less than a second without Altered Time Rate so perhaps attacks (grapple then shove?) could allow you to influence a doorknob too?
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