Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-20-2019, 02:03 AM   #11
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: GRUMEC and the Invisible Residents

Quote:
Originally Posted by lwcamp View Post
One idea would be to focus high intensity sonar beams on suspected biological targets. This could cause significant injury. The most significant injury is likely to occur at interfaces between materials of different density or elastic properties - such as occurs where muscle meets bone or where gas is present inside the body, such as at lungs or swim bladders. Sound is about the only thing that goes well through water, allowing stand-off strikes against incoming fish-men with a rapidly re-directable beam.

Luke
That's awesome!

Can you use the standard sonar arrays of the Brazilian SSKs, like the CSU-83/1 from Atlas Elektronik, to do this?

Or do you need special modifications?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
brazil, covert ops, monster hunters, special ops, vile vortices


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.