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Old 10-24-2019, 06:55 PM   #21
Refplace
 
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Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by whswhs View Post
Are those from HT: E&E, or from the primary HT book?
High Tech: E&E

Looking in High Tech though...
Stun Baton is HT-3(0.5) aff [2]
[2] On a failed HT roll, victim is
stunned for as long as weapon is in con-
tact plus (20 - HT) seconds longer, and
can then roll vs. HT-3 to recover.

So looking like errata to me
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Last edited by Refplace; 10-24-2019 at 06:59 PM.
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Old 10-24-2019, 07:19 PM   #22
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Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by Refplace View Post
Looking in High Tech though...
Stun Baton is HT-3(0.5) aff [2]
[2] On a failed HT roll, victim is
stunned for as long as weapon is in con-
tact plus (20 - HT) seconds longer, and
can then roll vs. HT-3 to recover.

So looking like errata to me
My intention was to repeat the stats from HT, not revise them. So I'd say go by the HT stats.
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Old 10-24-2019, 07:28 PM   #23
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Default Re: GURPS High-Tech: Electricity and Electronics

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Originally Posted by whswhs View Post
My intention was to repeat the stats from HT, not revise them. So I'd say go by the HT stats.
Ill send in an errata request then.
Edit. Done, just sent it in.
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Last edited by Refplace; 10-24-2019 at 07:32 PM.
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Old 10-26-2019, 10:24 AM   #24
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Default Re: GURPS High-Tech: Electricity and Electronics

Thank you both for the clarification!

I didn't just mine this book for the weaponry. The section on electrical energy and the section on heat and light are examples of other sections that will be useful to me.
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Old 10-28-2019, 09:02 AM   #25
johndallman
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Default Re: GURPS High-Tech: Electricity and Electronics

Just tried an informal reality test on the revised computing rules. My job is "porting" software to new kinds of computers, so I have a bit of insight.

The software I work on started life in the mid-eighties, on minicomputers: base Complexity 5, -1 for early VLSI, net complexity 4.

In the 1990s and since, it runs on workstations: base complexity 4, complexity 5 with late VLSI from 2000, complexity 6 with advanced VLSI from 2010. Seems OK.

Top-end current mobile devices are Tiny computers with +2 complexity for advanced VLSI, and +1 for fast, making them cost about $1000, and Complexity 4. The software runs on them, although it's pretty demanding for them.

Now, it is clear that Complexity isn't an absolute measure, and represents a lot more resources as time passes. The software does the same basic job, in the same basic way, as in the mid-eighties, but it has got a lot more capable and needs more resources. These rules seem like a decent approximation for game purposes.
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Old 10-28-2019, 09:56 AM   #26
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Default Re: GURPS High-Tech: Electricity and Electronics

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Originally Posted by johndallman View Post
Now, it is clear that Complexity isn't an absolute measure, and represents a lot more resources as time passes. The software does the same basic job, in the same basic way, as in the mid-eighties, but it has got a lot more capable and needs more resources. These rules seem like a decent approximation for game purposes.
That's good to know.

When I researched the development of computers, it appeared to me that a lot of the basic functions—word processing, communication, spreadsheets—were largely the same, though current versions may have more bells and whistles. But the interaction with the user has changed: from CLI, to GUI black and white, to GUI color, to music output, to video output. Scotty saying "Computer?" to a mouse was funny back in the day, but these days Siri might say, "How can I help you?" or something like that and make a guess at what he was asking for.
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Old 10-28-2019, 11:20 AM   #27
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Default Re: GURPS High-Tech: Electricity and Electronics

Musical output to video output? What do you mean by musical output?
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Old 10-28-2019, 12:19 PM   #28
whswhs
 
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Default Re: GURPS High-Tech: Electricity and Electronics

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Musical output to video output? What do you mean by musical output?
I mean that you can turn a digital file into, for example, "My Sweet Lord" or the Messiah and generate an electronic analog output to headphones or speakers that sounds right. That became something computers did somewhat later in their development than the emergence of the GUI, and much later than the emergence of text.
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Old 10-28-2019, 01:10 PM   #29
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Default Re: GURPS High-Tech: Electricity and Electronics

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I mean that you can turn a digital file into, for example, "My Sweet Lord" or the Messiah and generate an electronic analog output to headphones or speakers that sounds right.
'Sounds right' is a weird requirement, because it's suddenly a degree instead of an absolute. Music cards in PCs existed as early as the Apple II in 1978, which is significantly before GUIs were a thing in the PC space (the original Xerox PARC windows stuff was early 70s, but the first computer-generated music was 1951..).
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Old 10-28-2019, 01:24 PM   #30
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Default Re: GURPS High-Tech: Electricity and Electronics

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'Sounds right' is a weird requirement, because it's suddenly a degree instead of an absolute. Music cards in PCs existed as early as the Apple II in 1978, which is significantly before GUIs were a thing in the PC space (the original Xerox PARC windows stuff was early 70s, but the first computer-generated music was 1951..).
Yes, but music and sound cards were not part of the computers Complexity rating, they had their own processing power and memory. So they would be an add on, like a tiny dedicated computer
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