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05-26-2018, 06:03 AM | #1 |
Join Date: Jun 2017
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Clarification: Talent Skill Choice
Something I'm not quite sure on:
When a skill that requires specialization (such as Artist or Engineer) is part of a Talent does that mean the Talent adds to the entire skill? When making custom Talents does the entire skill count as only one choice for determining how many points per level the Talent costs? I assume the justification for a "Yes" answer is that Talents aren't supposed to go very high. |
05-26-2018, 06:18 AM | #2 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Clarification: Talent Skill Choice
I believe that the answer to both these questions is 'yes'. As for why, one reason is that if you count a skill like these as more than one, any talent that contains them will be large and cost 15 points. When IQ and DX cost 20/level each, a 15-point talent is unlikely to be considered worth buying when it only covers one skill, even if it's really a whole bunch like Engineering is.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
05-26-2018, 06:33 AM | #3 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Clarification: Talent Skill Choice
Power-Ups 3 goes into some detail on this on page 5. A basic summary is 'yes, unless specified' and 'yes' to your questions. I believe the justification is actually that it keeps talents competitive with attributes (since a talent usually covers skills based on several attributes but specialties of one skill almost always use a single attribute) and because most specialties have generous defaults between them so raising one is almost as good as raising them all anyway.
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My blog. |
05-26-2018, 06:33 AM | #4 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Clarification: Talent Skill Choice
Quote:
Yes, all specialties would count as one skill if a talent covers more than one.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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05-26-2018, 07:52 AM | #5 |
Join Date: Jun 2017
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Re: Clarification: Talent Skill Choice
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05-26-2018, 10:38 AM | #6 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Clarification: Talent Skill Choice
Quote:
This is a persistent myth about Talents, and I think we should try to stop repeating it. |
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05-26-2018, 03:36 PM | #7 |
Join Date: Jun 2017
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Re: Clarification: Talent Skill Choice
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05-27-2018, 11:38 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Clarification: Talent Skill Choice
On the matter of combat skills, see Combat Talents (GURPS Power-Ups 3: Talents, p. 23).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-28-2018, 07:28 AM | #9 | |
Join Date: Jun 2006
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Re: Clarification: Talent Skill Choice
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-- MA Lloyd |
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05-28-2018, 07:50 AM | #10 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Clarification: Talent Skill Choice
I wouldn't even price it that high, personally. I think it's balanced fine as a 15-point Talent. I could see something like that being the gift of a war god to their clerics in a fantasy setting, for instance.
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