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Old 11-02-2013, 03:34 PM   #1
BetaTesterZERO
 
Join Date: Nov 2013
Default Ghost Employee

I want to make a character that acts as a ghost employee, in other words, although it has a job that requires your time and effort it just does not and still drawing his salary as if you were at work (doing it by fraud).

How does it work? It would be a case of "Secret"?
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Old 11-02-2013, 03:48 PM   #2
Nosforontu
 
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Default Re: Ghost Employee

I would say it is a combination of Secret and enough independent income to cover the "jobs income level"
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Old 11-02-2013, 03:50 PM   #3
Dustin
 
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Default Re: Ghost Employee

Sounds like Independent Income + Secret.
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Old 11-02-2013, 04:09 PM   #4
Dalillama
 
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Default Re: Ghost Employee

Or possibly just Independent Income, depending on the setting. It's not unheard of for someone of aristocratic breeding and/or a familial relationship to a CEO to get a job with a fancy title, a fat paycheck, and a more competent, worse paid, and less well-connected assistant to do the actual work.
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Old 11-05-2013, 02:49 AM   #5
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Default Re: Ghost Employee

Quote:
Originally Posted by Dalillama View Post
Or possibly just Independent Income, depending on the setting. It's not unheard of for someone of aristocratic breeding and/or a familial relationship to a CEO to get a job with a fancy title, a fat paycheck, and a more competent, worse paid, and less well-connected assistant to do the actual work.
Sinecures of various kinds were pretty normal until the start of the last century ... actually, come to think of it, there are still places in the world where they are common practice, either by the sub-contracting route as above or because the job really does have a salary for doing (virtually) nothing.

In the same way, there were some semi-feudal copyhold tenancies in the UK whereby people held land in return for customary service, and by the time of their abolition in the 1920s the surviving duties were often fairly trivial (often in terms of attending on the monarch if they visited somewhere that they had no reason to go or delivering a trivial amount of some substance such as hay to somewhere).
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Old 11-02-2013, 04:09 PM   #6
BetaTesterZERO
 
Join Date: Nov 2013
Default Re: Ghost Employee

I've noticed this but the cost would become a troubling issue. Independent Income can only cover 20% of Starting Wealth that can correspond to the extra money to gain 10% of the corresponding of Average level of wealth existing in scenario. It was concluded to have an income equal to the average I would account for 70 points. For that price would be par Wealthy and still be left over points!

There must be an alternative...
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Old 11-02-2013, 04:31 PM   #7
Nosforontu
 
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Default Re: Ghost Employee

At TL 8 a character with average wealth starts the campaign with either 20k. Each month the character works at a job and makes a successful job roll he earns 2,600$ a month. A character with independent income earns 1% of his starting wealth each month without spending any time working at TL 8 and with Average income he earns 200$ a month for each point invested in independent income.

Taking the 2,600$ he would be expected to earn that month if he was working and dividing by 200$ per point of independent income. I get 13 points invested in independent income will equal out the income of a job for an average income employee.
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Old 11-02-2013, 04:37 PM   #8
Anaraxes
 
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Default Re: Ghost Employee

You don't mention anything about the setting, but I'm guessing from the reference to 70 points that it's TL 3. (You can't per RAW have more than 20 points in Independent Income.)

TL 3 Starting Wealth: $1000
20 points of Independent Income: $200 / month
Typical monthly pay: $700

TL 8 Starting Wealth: $20,000
20 points of Independent Income: $4000 / month
Typical monthly pay: $2600

Using the Basic values for TL 3, the cheapest way to get an income of $700/month is to be Wealthy [20] with 14 points of Independent Income [14] for a total of 34 CP. Starting wealth is then $5000, * 14% = $700. You could also be Very Wealthy [30] with 4 points of II ($20,000 * 4% = $800), again for 34 CP.

The Wealth rules are certainly highly debatable, but it may very well be intentional that the monthly pay levels flatten out at lower tech levels, representing labor unamplified by much in the way of productivity technology. Unless you're Wealthy enough to own a manor, have connections to receive a stipend from the crown, own your own business with several apprentices, or whatever, it's hard to generate extra wealth. II may intentionally be not for average people at low tech levels.
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Old 11-02-2013, 04:54 PM   #9
BetaTesterZERO
 
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Default Re: Ghost Employee

Quote:
Originally Posted by Nosforontu View Post
I get 13 points invested in independent income will equal out the income of a job for an average income employee.
Quote:
Originally Posted by Anaraxes View Post
You don't mention anything about the setting, but I'm guessing from the reference to 70 points that it's TL 3. (You can't per RAW have more than 20 points in Independent Income.)
Quote:
Originally Posted by DangerousThing View Post
At TL 8, the starting wealth is $20,000. 15 points in Independent Income gives $3,000 per month which is a better than average income. All of this assumes a status of 0.
But the calculation off Independent Income is done over the Starting Wealth. Assuming that the character does not work your financial situation is qualified as Dead Broke and so this percentage been charged on zero, to avoid this problem would be to buy Extra Money.

Last edited by BetaTesterZERO; 11-02-2013 at 04:57 PM.
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Old 11-02-2013, 05:29 PM   #10
Nosforontu
 
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Default Re: Ghost Employee

Quote:
Originally Posted by BetaTesterZERO View Post
But the calculation off Independent Income is done over the Starting Wealth. Assuming that the character does not work your financial situation is qualified as Dead Broke and so this percentage been charged on zero, to avoid this problem would be to buy Extra Money.
A characters wealth level only modifies a few things in Gurps.
1: How much money the character begins with.
2: How much money each month the charcter earns if working at a job
3: Debt and Indepenedent Income values which are purely factored by the characters starting wealth level.

Whatever STARTING Wealth level your charcter selects from the Wealth Advantages/Disadvatages is the base percentage that Independent Income or Debt is calculated by regardless of rather or not your character is working or not currently.
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