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#1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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EDIT: The most updated template/lens can be found in post #40
Okay, here's my first pass at a Klingon template and Warrior Caste lens. These would be the augment virus afflicted Klingon's of the TOS/Captain Kirk on TV era. I'm really not sure what to do about Early Maturation. The Vulnerability to Cold I got from Memory Alpha; what I currently have seems excessive, but I kind of like it. Otherwise, am I missing anything obvious? (Yes, I have GURPS: Prime Directive. I've learned it's best regarded as food for thought, not resource material.) Klingon Template (augment virus afflicted) -14 Points [10] ST +1 [ 0] Cultural Familiarity (Klingon) [ 0] Language: Klingonese [ 2] Extended Lifespan 1 (live 150+ years) [ 4] Hard to Kill 2 [ -5] Bloodlust (CR: 15) [ -5] Callous [ -5] Odious Personal Habit (Body Odor: earthy, peaty aroma) [-15] Vulnerability (Cold; Wounding x2; Fatigue Only) [ 0] Feature: dark skin, 2" taller than humans--typical of ST11 [ 0] Feature: significant internal organ differences, e.g. redundant organs [ ?] Early Maturation: maturity at 8 years Klingon Warrior Caste Lens -1 Points [10] ST +1 [-10] Code of Honor (Klingon Warrior) (similar to Bushido) [ -1] Delusion (I can see in an opponent's eyes any intent to kill) [ 0] Feature: 5" taller--typical of ST12
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Last edited by Captain Joy; 07-03-2013 at 06:52 PM. Reason: the usual |
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#2 |
Join Date: Jul 2006
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I'd just shift the temperature tolerance from a human's 35F-90F to say 65F-120F.
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#3 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Their redundant organs should probably be represented by Very Fit or Very Rapid Healing, or both (or even HT +1 or +2), because damaging one vital organ doesn't necessarily kill them--they have another. I'd also give them a point of DR, because they're supposed to have very sturdy bones--and maybe another point of DR for the skull, because of those head ridges.
The OPH should probably be a biological one-point quirk--unless they're all wearing peat cologne. I think they're taller than that. Maybe Sharp Teeth? And perhaps Bully at 15 or less--they seem to have a system in which the weak suffer under the strong. I agree with Purple Haze on the Temp thing. |
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#4 | |||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Memory Alpha says "larger"; Decipher games says same average height. My recollection from TOS eps is that they're the same size as us. I think we see a lot of large Klingons because we often see the large end of the Klingon bell curve. Quote:
As do I. What to do about early maturation? Probably just a feature; its game advantage is probably already paid for with Extended Lifespan. Klingon Template (augment virus afflicted) 1 Point [10] ST +1 [ 0] Cultural Familiarity (Klingon) [ 0] Language: Klingonese [ 4] Damage Resistance 4 (Ablative, -80%) (redundant organs, G:P p. 46) [ 2] Extended Lifespan 1 (maturity at 8 years, live 150+ years) [ -5] Bloodlust (CR: 15) [ -5] Callous [ -5] Odious Personal Habit (Body Odor: earthy, peaty aroma) [ 0] Feature: dark skin, size typical of ST10 [ 0] Feature: 1.23g, 65° - 120°F comfort zone Klingon Warrior Caste Lens -1 Points [10] ST +1 [-10] Code of Honor (Klingon Warrior) (similar to Bushido) [ -1] Delusion (I can see in an opponent's eyes any intent to kill) [ 0] Feature: 2-3" taller--typical of +1 ST
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#5 |
Join Date: Oct 2010
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Personally think the ST bonus should be higher. Klingons are meant to be stronger than humans already, and the augment virus is meant to boost that further (how much further I don't know, but probably less than in humans). I would say it should be +2.
I would also argue that the Warrior Lens should just be included in the standard Klingon template. Klingons are Warriors by default, and even those that are not warriors share most of those traits. And then I think the extra +1 ST on top of +2 would be a bit excessive... So basically I would just fold the two into one. Maybe remove the Delusion and Callous. Callous I would then add to any replacement Warrior Lens. The Delusion, while it may be quite common, I wouldn't regard as ubiquitous. Last edited by borithan; 01-18-2011 at 09:36 AM. |
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#6 | ||
Join Date: Mar 2006
Location: Silver Spring, MD
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First off, I'd like to apologize--I missed the bit about them being augments. So ignore a lot of the stuff I wrote, because I was thinking the other kind.
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I suddenly remembered probably the most important advantage: High Pain Threshold. They never seem to go down. And maybe Combat Reflexes. Since the augmented klingons don't seem to have a culture beyond what we see in TOS/that Enterprise episode, then there might not be a need for a Warrior template at all. Also, in the DS9 ep "Trials and Tribble-ations" (my gods I am a geek :) ) we learn that klingons don't talk about the augments at all. Whether or not you want to reflect that (such as through a Social Stigma among "real" klingons) or simply as a background thing (they appear to be a dying offshoot race, and really don't have any other culture beyond their fighting) is up to you. Oh, and Phobia (Tribbles, 15 or less). |
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#7 | |
Join Date: Aug 2007
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You might consider such things as the Alcohol Tolerance Perk and a pt or two of DR(Skull Only).
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Fred Brackin |
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#8 | ||||||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Klingon Template (augment virus afflicted) 1 Point
[10] ST +1 [ 0] Cultural Familiarity (Klingon) [ 0] Language: Klingonese [ 4] Damage Resistance 4 (Ablative, -80%) (redundant organs, G:P p. 46) [ 2] Extended Lifespan 1 (live 150+ years) [ -10] Intolerance (nonKlingons) [ -5] Odious Personal Habit (Body Odor: earthy, peaty aroma) [ 0] Feature: dark skin, size typical of ST10, maturity at 8 years [ 0] Feature: 1.23g, 65° - 120°F comfort zone Klingon Warrior Caste Lens 0 Points [10] ST +1 [-10] Code of Honor (Klingon Warrior) (similar to Bushido) [ 0] Feature: 2-3" taller--typical of +1 ST[/QUOTE] Appropriate Options [-10] Bloodlust [ -5] Callous [ 1] Alcohol Tolerance [ -1] Delusion (I can see in an opponent's eyes any intent to kill) Quote:
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As phaser stun settings get a resistance roll in my campaign, this kind of advantage is not something to take lightly. Can you give me any examples of Klingons as a species being more likely to shrug off phaser stuns than other species? Quote:
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I like the idea of drunk Klingons and these aren't the bumpy headed Klingons. So, no and no.
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#9 |
Join Date: Oct 2010
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Both the Star Trek rulesets I have seen give Klingons High Pain Threshold (or similar). Now, I accept that you may not want to include it, and of course different rulesets mean different things when they say that, so they may not qualify for the Gurps one. In Decipher and Last Unicorn's sets there was no Shock, but increasingly damaged characters suffered penalties, so I guess represented more an ability to resist the pain of a wound already suffered, rather than the initial shock from a hit.
Both systems also suggested that Klingons at the very least recover from being stunned by a phaser more quickly than humans, cutting the stunned time to 25-33% of the human norm. Can't remember if there is any explicit evidence in the series though, aside from the fact that they are meant to be 'ard (but are turned into the punch bags of whichever badass of the week comes along). I would also argue for any non-warriors to suffer some minor social stigma. |
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#10 |
Join Date: Aug 2005
Location: Portland, Oregon
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"[ -1] Delusion (I can see in an opponent's eyes any intent to kill)" Big deal. When someone is waving a Bat'lithe at me, even I can see an intent to kill.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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Tags |
klingon, racial template, racial templates, star trek |
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