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Old 06-24-2022, 09:31 PM   #111
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Compel Lie (count 4):

Emotion Control
Loyalty
Bravery
Fear

[or in alternative to Loyalty
Mental Stun
Daze
Foolishness]
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Old 06-24-2022, 09:32 PM   #112
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Compel Truth (count 3):

Truthsayer
Sense Emotion
Sense Foes
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Old 06-24-2022, 09:32 PM   #113
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Complex Illusion (count 2):

Simple Illusion
Sound
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Old 06-24-2022, 09:33 PM   #114
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Conceal (count 4):

Plant Growth
Heal Plant
Identify Plant
Seek Plant
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Old 06-24-2022, 09:34 PM   #115
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Conceal Magic (count 1):

Detect Magic
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Old 06-24-2022, 09:35 PM   #116
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Concussion (count 5):

Shape Air
Create Air
Purify Air

Thunderclap
Sound
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Old 06-24-2022, 09:35 PM   #117
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Condense Steam (count 5):

Cold
Heat
Create Fire
Shape Fire
Ignite Fire
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Old 06-24-2022, 09:36 PM   #118
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Conduct Power/TL (count 1):

Seek Power/TL
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Old 06-24-2022, 09:36 PM   #119
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Continual Light (count 1):

Light
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Old 06-24-2022, 09:37 PM   #120
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Continual Mage Light (count 5):

Mage Light
Mage Sight
Detect Magic

Continual Light
Light
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