06-24-2022, 09:31 PM | #111 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Compel Lie (count 4):
Emotion Control Loyalty Bravery Fear [or in alternative to Loyalty Mental Stun Daze Foolishness] |
06-24-2022, 09:32 PM | #112 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Compel Truth (count 3):
Truthsayer Sense Emotion Sense Foes |
06-24-2022, 09:32 PM | #113 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Complex Illusion (count 2):
Simple Illusion Sound |
06-24-2022, 09:33 PM | #114 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Conceal (count 4):
Plant Growth Heal Plant Identify Plant Seek Plant |
06-24-2022, 09:34 PM | #115 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Conceal Magic (count 1):
Detect Magic |
06-24-2022, 09:35 PM | #116 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Concussion (count 5):
Shape Air Create Air Purify Air Thunderclap Sound |
06-24-2022, 09:35 PM | #117 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Condense Steam (count 5):
Cold Heat Create Fire Shape Fire Ignite Fire |
06-24-2022, 09:36 PM | #118 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Conduct Power/TL (count 1):
Seek Power/TL |
06-24-2022, 09:36 PM | #119 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Continual Light (count 1):
Light |
06-24-2022, 09:37 PM | #120 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Continual Mage Light (count 5):
Mage Light Mage Sight Detect Magic Continual Light Light |
Tags |
magic, prerequisite count, standard magic spells |
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