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Old 11-30-2022, 05:39 AM   #611
TGLS
 
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Default Re: DreadStormers (OOC)

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Originally Posted by GnomesofZurich View Post
Just checking in here, it's been close to two weeks without movement in this game, everything okay for everyone?
Eric's on vacation and forgot to notify on this thread
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Old 11-30-2022, 11:17 AM   #612
ericthered
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Default Re: DreadStormers (OOC)

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Originally Posted by TGLS View Post
Eric's on vacation and forgot to notify on this thread
And I'm back... sorry about that, and thank you for your patience!
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Old 11-30-2022, 11:29 AM   #613
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Default Re: DreadStormers (OOC)

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And I'm back... sorry about that, and thank you for your patience!
No worries, I hope your vacation was pleasant!
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Old 12-13-2022, 10:29 AM   #614
ericthered
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Default Re: DreadStormers (OOC)

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Ok, Daymar certainly has lots of people to convert... but I'll have to go back and tally up what sections are not converted... I may have to make a chart to keep track of it all.
Ok, so you have converted the following
  • All security that you have captured. (almost all of them)
  • All officers except for Choju and the ones who are dead.
  • A good chunk of life support
  • Both command centers
  • The Reactor personnel
  • The Fusion Drive Personnel
You can compare this with the previous report on the control of the ship:
Quote:
  • The work stations of all sections have been captured.
  • The shield and transport living quarters have been captured, as has security and officers.
  • Most officers have been accounted for, as has most security.
  • Two attempts at nuking the ship have been foiled, and all warheads are secured
  • About 50% of the crew is still in their quarters.
  • A number of crew are running loose in the ship, though they seem to be staying away from secured areas.

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Originally Posted by GnomesofZurich View Post
"I finished bringing the motive section under control, and wanted to check in with you to see what else has to be done. There's at least one officer, Choju, running loose, so finding him is a priority. I also am going to focus on converting more prisoners. it seems we're into the mopping-up phase of this operation."
Yeah, I've been looking for a good point to say "You have this". I'm really not seeing a way you really loose at this point... but the exact state of the crew and captured is in the balance.
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Old 12-15-2022, 04:22 AM   #615
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Default Re: DreadStormers (OOC)

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Originally Posted by ericthered View Post
Ok, so you have converted the following
  • All security that you have captured. (almost all of them)
  • All officers except for Choju and the ones who are dead.
  • A good chunk of life support
  • Both command centers
  • The Reactor personnel
  • The Fusion Drive Personnel
You can compare this with the previous report on the control of the ship:




Yeah, I've been looking for a good point to say "You have this". I'm really not seeing a way you really loose at this point... but the exact state of the crew and captured is in the balance.
That's kind of my impression, too. So, do we call this game? I appreciate all the effort you've put in running this, it has by-far been the longest running play-by-post game I've participated in, at roughly 2.5 years.
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Old 12-15-2022, 11:53 AM   #616
ericthered
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Default Re: DreadStormers (OOC)

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Originally Posted by GnomesofZurich View Post
That's kind of my impression, too. So, do we call this game? I appreciate all the effort you've put in running this, it has by-far been the longest running play-by-post game I've participated in, at roughly 2.5 years.
I'm still looking for that wrap-up point... it does feel close. At the very least this game deserves an epilogue. How do the other players feel?
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Old 12-15-2022, 06:46 PM   #617
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Default Re: DreadStormers (OOC)

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I'm still looking for that wrap-up point... it does feel close. At the very least this game deserves an epilogue. How do the other players feel?
Well, what I'd want before this concludes:
-> Some last gasp attempt by the at-large loyalists to turn things in their favor.
-> Hua taunting Botha.
-> A brief summary of the battle, particularly focused on how much a shift the Nightfall was.
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Old 12-19-2022, 09:02 AM   #618
ericthered
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Default Re: DreadStormers (OOC)

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Well, what I'd want before this concludes:
-> Some last gasp attempt by the at-large loyalists to turn things in their favor.
-> Hua taunting Botha.
-> A brief summary of the battle, particularly focused on how much a shift the Nightfall was.
Ok, that makes sense.
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Old 12-23-2022, 10:07 AM   #619
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Default Re: DreadStormers (OOC)

The Christmas season has begun... my posting is likely to be spotty until January. Have fun!


I suspect Hide is also on the holidays: Hide, the ball is in your court.
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Old 12-25-2022, 10:29 AM   #620
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Default Re: DreadStormers (OOC)

Happy holidays to all!
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