01-02-2013, 09:51 PM | #1 |
Join Date: Oct 2012
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Racial issues.
Hello, fellow gamers. I haven't posted in a while, and yet again I come with another question.
I am working on some racial tampletes for a game world I've been working on, and I found two issues. There is a race of orcs called Orko. When a pure-blood Orko walks into sunshine, it will become stone. I know there is a disnadvantage for this (idk the name for it in english) that costs -20 points. However. This disadvantage implies that when the sun is gone, the character comes back to normal, but an Orko can only go back to normal if the statue is intact by the time when other orkos from the same tribe as him perform a ritual to make him normal again. So, I got this disadvantage and put the limitation that indicates that it cannot be turned off, totalizing -28. Do you guys know of a better way to do it? On the other hand I got elves. Depending on the elf's ethnicity it can live from hundreds to thousands of years, however. Light elves only age a month before it's natural death, and dark elves only a year before it's natural death. How am I supposed to do that in the matter of rules?
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I Smoke Pencils (Blog mostly in portuguese). |
01-02-2013, 10:50 PM | #2 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Racial issues.
I could have sworn "Nocturnal" was more than -20 even without the limitation.
And as for the elves, make a single template that applies to all flavors. Do not include aging-related traits on this if they vary. Make a separate lens for each sub-race. The first one you described is probably Unaging for 15 points. Take a single level of Extended Lifespan for 2 points for each doubling of human lifespan, but beyond seven doublings just declare them Unaging because the effects are too little to be worth it. For the short-lived races, take one level of Short Lifespan for each halving of human lifespan and Self-Destruct to shorten it further. Though it should be noted that in the vast, extreme majority of cases paying or receiving -any- amount of CP for aging-related traits is just plain wrong. If the players are going to be fantasy adventurers rather than Pencils & Papers workers IN A FANTASY WORLD or something else with years-long stretches of time between the heroes actually doing anything, just ignore Short Lifespan/Extended Lifespan/Unaging, or make Unaging a 5-point immunity to age-inducing attacks at the very most.
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01-03-2013, 04:13 AM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Racial issues.
Nocturnal is about dayTIME not exposure to dayLIGHT. Daylight isn't that hard to avoid if you live in caves or structures without windows.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-03-2013, 04:49 AM | #4 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: Racial issues.
Hey, Philldevil.
Quote:
"Permanent Paralysis: You turn to stone or suffer some other permanent incapacitation if struck by the sun's rays. Only one specific power or item - most often a powerful magic spell - can reverse this effect. Details are up to the GM. +100%." Quote:
Last edited by Gold & Appel Inc; 01-03-2013 at 04:54 AM. |
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01-03-2013, 12:00 PM | #5 | |
Join Date: Oct 2012
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Re: Racial issues.
Quote:
Thanks for the tips, everyone. =3
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I Smoke Pencils (Blog mostly in portuguese). |
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aging, disadvantages, elves, orcs, racial templates |
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