Quote:
Originally Posted by zot
So my friend suggested rounding up for the attack number and down for the defense number. This had the effect of changing the adjustment: when both the attacker and defender's DX is odd, the attacker gets a -1 to their attack number.
I like this better because you don't have to remember whether it's the attacker or defender that needs to be even for the adjustment to apply.
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This has the same balance benefit of the original system (+1 effect per +1 improvement), but a weird artifact that half the people are worse at defending than they are at attacking, but others aren't, and whether they are not changes when they improve their adjDX.