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Old 10-28-2020, 07:25 PM   #32
Skarg
 
Join Date: May 2015
Default Re: Chris Rice's suggestion for to-hit rolls

Quote:
Originally Posted by zot View Post
So my friend suggested rounding up for the attack number and down for the defense number. This had the effect of changing the adjustment: when both the attacker and defender's DX is odd, the attacker gets a -1 to their attack number.

I like this better because you don't have to remember whether it's the attacker or defender that needs to be even for the adjustment to apply.
This has the same balance benefit of the original system (+1 effect per +1 improvement), but a weird artifact that half the people are worse at defending than they are at attacking, but others aren't, and whether they are not changes when they improve their adjDX.
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