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Old 10-01-2020, 12:12 PM   #25
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

Originally Posted by Gnome View Post
Yeah, in some ways it seems even harder! That's a good house rule, I might have to adopt that. Then again it greatly reduces the utility of Heroic Archer, so maybe I would have to discount that or something.
Easy way to test: "I'm removing this effect from HA. If you want, you can replace it with a different 20 point trait." If people choose that option, it might be overpriced now. If they keep HA, it indicates that HA is still good enough.
My GURPS site and Blog.
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dfrpg, dual-weapon attack, dwa, extra attack, panjagan, scout

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