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Old 10-01-2020, 12:12 PM   #25
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

Quote:
Originally Posted by Gnome View Post
Yeah, in some ways it seems even harder! That's a good house rule, I might have to adopt that. Then again it greatly reduces the utility of Heroic Archer, so maybe I would have to discount that or something.
Easy way to test: "I'm removing this effect from HA. If you want, you can replace it with a different 20 point trait." If people choose that option, it might be overpriced now. If they keep HA, it indicates that HA is still good enough.
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Tags
dfrpg, dual-weapon attack, dwa, extra attack, panjagan, scout

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