![]() |
![]() |
#21 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
Oh, and the deprecated concept of a 'Full Turn' which never really took flight, but left a tombstone in the Basic Set. |
|
![]() |
![]() |
![]() |
#22 |
Join Date: Aug 2007
|
![]()
I would like to know what the exception is. Keeping track of technicalities like this is one of the things i do around here.:)
__________________
Fred Brackin |
![]() |
![]() |
![]() |
#23 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
![]() Quote:
Quote:
I happen to agree that "next maneuver" would be fine - perhaps even better than the existing rule in many ways - and "next available attack" wouldn't be too bad, especially in a cinematic game, but: ATR calls out an extra maneuver on your turn, not another turn. The moves I mention above (I'd need to check on things like Choke Hold) all call out that things happen on your next turn, not maneuver, and with both personal trials with a stopwatch and conversations with Kromm and Peter have confirmed that's the way they meant it (though I didn't ask about the time-warping options with ATR where you get to fire guns faster than their cyclic rate with some 'switches' turned on).
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
||
![]() |
![]() |
![]() |
Tags |
attack, dual-weapon attack, extra attack |
Thread Tools | |
Display Modes | |
|
|