Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-02-2016, 08:57 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Using the Zombie spell on a fossil

Would you allow a caster to use the Zombie spell (or something similar) on a fossil, to create a skeletal T-Rex? Because that would be awesome.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 12-02-2016, 09:04 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Using the Zombie spell on a fossil

I think fossils have been dead too long. The Animation spell should work, though, and would look pretty similar in practice.
johndallman is online now   Reply With Quote
Old 12-02-2016, 09:11 AM   #3
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Using the Zombie spell on a fossil

The spell specifies the need for a "relatively complete dead body." My (very limited) understanding of fossils is that they usually include very little tissue from the original dead creature, those tissues having undergone some kind of mineralization process.
So it would have to be a very rare sort of fossil indeed in order to be a valid Zombie subject. For example, I don't think we have original dinosaur tissue from any known fossil (paleontologists please refute everything I've said with actual knowledge about this subject).
Gnome is offline   Reply With Quote
Old 12-02-2016, 09:32 AM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: Using the Zombie spell on a fossil

Scientists have occasionally found soft tissue surviving from dinosaurs, but it's pretty rare. Certainly not whole-zombie-bodies amounts.
Anaraxes is offline   Reply With Quote
Old 12-02-2016, 11:41 AM   #5
Railstar
 
Join Date: Jul 2012
Default Re: Using the Zombie spell on a fossil

Technical answer:

I think it would depend on the exact form of petrifaction. From a quick wiki search, Silicifaction destroys most of the original organic matter, while Pyritization seems to contain more of the original body. If the body has undergone replacement, then it has been... replaced.

Personal GM answer:

Absolutely, because it's just too cool to pass up. If I put fossils in a campaign where one of the PCs has the Zombie spell, then it's my own fault when the PCs try to make zombie dinosaurs. I think putting dinosaur bodies there and then disallowing the spell would just be setting the players up for unnecessary disappointment. Because what do you expect a necromancer to do when you show him a dinosaur corpse?

The energy cost would be high for bigger fossils, like Sue, but still possible - might involve a lot of ceremonial magic or other hard work to make it viable, but still.

Spells like Stone to Flesh (technically the description says it only fails against "a statue that was never alive"), or Cleansing might help... However this is all because my approach is that I generally prefer to say "how can the PCs make it work?" than say "No."

Last edited by Railstar; 12-02-2016 at 11:45 AM.
Railstar is offline   Reply With Quote
Old 12-02-2016, 11:57 AM   #6
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Using the Zombie spell on a fossil

No Harry. Not in this universe. Your zombies work differently.
The Colonel is offline   Reply With Quote
Old 12-04-2016, 05:18 PM   #7
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by The Colonel View Post
No Harry. Not in this universe. Your zombies work differently.
But ridding Sue into battle is so much fun!

But yes it comes down what the underling Thaumatology of the system. But I'm sure there is so ways of animating the skeleton called the end result, and Undead, Golem or what not 8)
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 12-05-2016, 07:15 AM   #8
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Using the Zombie spell on a fossil

I would allow it, because it's a dead thing and it's magic. And if they only have a head, Skull Spirit that T-rex skull!
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 12-05-2016, 07:11 PM   #9
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: Using the Zombie spell on a fossil

As a kid, I went to the Smithsonian Museum of Natural History in DC a lot, and I assumed that those big complete dinosaur skeletons were all fossil.

As an adult, I went to the Royal Ontario Museum in Toronto, which had little pictures next to the dinosaur skeletons showing how much of each was actual fossil versus how much was sculpture. And it was pretty disappointing how few were anywhere near complete. (A couple of the "fossils" were actually 0% fossil.)

What I'm saying is that if someone tries this on the "dinosaur skeleton" in the museum, the GM has other options between "it works, you have an animated T-Rex skeleton" and "it doesn't work." Choose your target carefully!
dripton is offline   Reply With Quote
Old 12-02-2016, 12:01 PM   #10
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Using the Zombie spell on a fossil

If you have enough of the skeleton to count as "relatively intact," sure, you can use Zombie to turn a t-rex into a skeleton. Not really going to have enough flesh for a zombie instead, though.
Nereidalbel is offline   Reply With Quote
Reply

Tags
dinosaurs, fossils, necromancy, zombie

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.