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Old 10-15-2011, 06:09 AM   #151
Totem
 
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Join Date: Jan 2010
Location: The Western Harbour
Default Re: [OOC] Worlds of Fire

Yep, it fell off (sort of).

Raised Demon Racial Template (partial copy):

ST 30, DX 15, IQ 6
Indomitable
Unfazable
Terror
DR 20
Fangs
Long Talons

Bestial
Bloodlust

Brawling DX+4



These are basically demonic killing machines with no function but to satiate their bloodlust. They can't pass for Human, and aren't inclined to do so.

Regarding characters: Seann can pass at having an idea of how dangerous these are because of his reading so far, and Arad knows for definite. If anyone asked, the advice offered would be: "Run. For God's sake, Run."
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Old 10-15-2011, 06:42 AM   #152
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Default Re: [OOC] Worlds of Fire

Please don't forget me. This isn't order of the stick, and if it was I'm not a dwarf.
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Old 10-16-2011, 01:01 AM   #153
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Default Re: [OOC] Worlds of Fire

Damn, there're six of those? Orbital bombardment please (Seann will probably ask for a direct orbital strike if possible). Hopefully we can keep them at bay with a door... Because they're faster than some of us... (I figure a thirty second head start won't get us out of the tunnel. Actually, on second thought, Seann has smart grenades, so he'll put it on a timer and run like hell. Then ask for an orbital strike. And yes, I know that this would kill the other cultists, but it's more important that we don't unleash demons into a (relatively) innocent city.)

Short version: I'll post tomorrow having Mark get Seann's grenades out. I'm thinking one HEMP Thimble Mine in Guy's pocket (Should average to 61 damage after accounting for DR, but alas is not as badass in terms of area effect). That and dropping four High Explosive Concussion grenades around. That should probably take out the tunnel... (Running fast would be good.)

(PS: OotS is a good comic :D)
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Old 10-16-2011, 01:02 AM   #154
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Default Re: [OOC] Worlds of Fire

I was thinking of having Douglas pile up all his grenades and gunpowder and explode it all at once. How much explosives do we have?
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Old 10-16-2011, 02:35 AM   #155
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Default Re: [OOC] Worlds of Fire

Current situation is roughly (feel free to quote/ edit to add to your bit of it):

## PCs (+ former PCs and Allies)
Douglas:
Mark:
Charles:
Ehrahm:
Seann:
Serena: Carried by Mark
John: Will be incapacitated for the first thirty seconds of the escape

## NPCs
Arad: Able to run
James: Needs to be untied before escaping
Sara: Able to run

## Enemies
Angel: Just standing there watching
Guy: Transforming into Raised Demon
Wolf: Transforming into Raised Demon
Dale: Transforming into Raised Demon
Matt: Transforming into Raised Demon
Tom: Transforming into Raised Demon
Simon: Transforming into Raised Demon
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Old 10-17-2011, 01:04 PM   #156
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Default Re: [OOC] Worlds of Fire

As a note, I will be off the grid from Friday afternoon (for definite, but I might not be able to post after Thursday evening) until Sunday afternoon/ evening [note: all times are GMT]. Depending on the weather (I'll be camping, and temperatures are predicted for single figures every night at present) I may be posting a lot during the week afterwards; to make this clear, I kicked the Worlds of Fire IC Thread into action during my week off ill after the Autumn camp last year...
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Old 10-25-2011, 09:29 AM   #157
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Default Re: [OOC] Worlds of Fire

Epic post Totem, I think that was a rather good way to handle it too.
I'll post my responses later today.
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Old 10-30-2011, 09:43 AM   #158
Ginnungagap
 
Join Date: Oct 2011
Default Re: [OOC] Worlds of Fire

Salutations. I know I'm a bit of a noob to doing anything with GURPS, and I know that you aren't looking for any new people actively at this time (at least, you haven't said anything indicating otherwise compared to the statements that you don't need anymore people), but I'm just poking my head around in interest.
Oh, and making an account for the only active GURPS forum I've so far seen given my complete lack of local players.

I'll honestly tell you I've no actual playing experience with the system, but I'm willing to figure it out the hard way. It does seem increasingly apparent to me that I should actually invest more points in skills over the obscene amount of points in advantages. But hey, it's all about learning how to operate under the conditions given.

EDIT: Ooh, just noticed that its been edited that the search for more people will be starting soon...

Last edited by Ginnungagap; 10-30-2011 at 11:33 AM.
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Old 10-30-2011, 02:24 PM   #159
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Ginnungagap View Post
EDIT: Ooh, just noticed that its been edited that the search for more people will be starting soon...
Once the current situation is resolved (given the apparent power and uncommunicative nature of the Angel, this might be over quite quickly one way or the other) we will be heading off to the Western Harbour. At that point details about the larger plot will be made available, along with revised character requirements.

At present there will be at least one space available. I am not interested in character sheets or ideas until that time, but I will provide notice when the place(s) become open.
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Old 11-15-2011, 12:52 PM   #160
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Default Re: [OOC] Worlds of Fire

Existing players can, if they are remaining with the game, take their characters up to 250 points or swap for a new character using the character requirements at the start of the OOC thread if they wish.

Basically between the briefing (http://forums.sjgames.com/showpost.p...postcount=1167) and the next mission is going to be about a month of stuff; between the various medical technologies, advanced training programs and so forth that are available, boosting 20 points in that time is fairly reasonable.
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