04-28-2023, 11:01 PM | #11 |
Join Date: Jun 2022
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Re: 3e Extended Critical in 4e - what would break?
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04-29-2023, 03:25 AM | #12 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: 3e Extended Critical in 4e - what would break?
Quote:
For that you need to have bought your Vision/Perception up. Spotting a man-sized object, out in the open with good contrast in good light is a net -8, and with Vision-10 that's an auto-fail. You need Vision-18 to have a 50% chance. What's more, without vision aids the GM is justified in giving you a choice of aiming 'high' or 'low' when it comes to hit location, given a human at a mile is about 4 MOA high and one wide, and the human eye's resolution is about 1 MOA. Oh, and if you're using an issue military rifle it'll have an absolute accuracy of 4-6 MOA, maybe 2 MOA if you've a good M16-series rifle or a designated marksman's, sniping weapons aside, so even if you're dead-on a fair percentage of the shots should miss to the left or right. Hence the optional rule in Tactical Shooting capping effective skill before counting range, size, or speed. A nice sniping rifle with match ammo will cap you at skill-36, so skill-35's main value most of the time will be to soak vision penalties and let you do outrageous shots without aiming. Again, not no value, just less marginal value per level than at lower levels of skill.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 04-29-2023 at 03:38 AM. |
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04-29-2023, 03:52 AM | #13 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: 3e Extended Critical in 4e - what would break?
We rarely, in fact I think never, have skills that hit 30+. Even 25 is unusual, but it does happen, particularly for ranged weapons. This includes in a campaign with 1200pt characters.
We have also, for all that time, used the 20+ (effective) gives a crit on 7 and 25+ (effective) on an 8, although with skill levels being where they usually are, it's very rare for someone to be rolling against a 25. We don't allow "crit defence to overcome crit attack", and we also lets the NPCs who are boss level to get the same benefits. It works nice. We get a little more cinematic results and it can help to stop combat dragging on quite so much. So to answer the OP, I think it's all about balance. If you have very high skill levels in games, this is going to have more impact. We don't get to that level, and we don't generally let people just pump up their attributes to make the "most efficient" characters. The GMs will place limits for the various genres and campaign levels that make sense to them. We also tend to like characters with depth and breadth rather than single-skill-heroes. But, there's nothing wrong with playing differently if it suits the people playing, so you just need to judge what sort of feel you want. You are not going to "break" anything, but you might not have quite the flavour you're after, so be prepared to adjust until it's right for you.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
05-02-2023, 05:17 PM | #14 |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: 3e Extended Critical in 4e - what would break?
I've got a house rule (sort of) that can extend the crit chance: it is a skill: "Flow", it extends the crit chance by 1 for every 3 pts of MoS, and lasts until the situation changes (so it lasts for a combat, or a crafting session, or a conversation, etc).
Most of the time, if the player manages to affect his crit chance, he hasn't rolled a crit during the time under the effects of Flow. In 26 sessions of play, it's actually had an effect twice. It hasn't unbalanced anything, and let the player get a pair of crits out of it, which made the folks at the table happy.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
05-02-2023, 10:16 PM | #15 |
Join Date: Nov 2007
Location: Sydney
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Re: 3e Extended Critical in 4e - what would break?
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05-02-2023, 10:18 PM | #16 |
Join Date: Nov 2007
Location: Sydney
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Re: 3e Extended Critical in 4e - what would break?
Something just out in the open like a target is +10 to spot.
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05-02-2023, 11:57 PM | #17 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: 3e Extended Critical in 4e - what would break?
I allowed for that, hence it being a net -8 penalty to spot a person at a mile, and thus for the average person with Vision-10, an auto-fail.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
05-05-2023, 08:47 PM | #18 |
Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
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Re: 3e Extended Critical in 4e - what would break?
I planned to offer Extended Criticals as an Enhancement to TBaM/WM, Talents, and other Advantages that affect "mundane" skills, in a Supers campaign that unfortunately never happened. It seemed like a good way to boost the super-normals while still keeping them grounded in reality. I never decided what the cost would be, though. What do you think a fair cost would be?
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05-06-2023, 09:44 AM | #19 | |
Join Date: Apr 2019
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Re: 3e Extended Critical in 4e - what would break?
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3E Extended Criticals! (WC) [5] |
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05-11-2023, 05:34 AM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 3e Extended Critical in 4e - what would break?
Enhanced Critical GURPS Monster Hunters Power-Ups 1 p. 11
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Tags |
critical hit table, gurps 3e, gurps 4e, house rules, martial art |
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