10-29-2020, 09:29 AM | #241 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-29-2020, 09:36 AM | #242 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
You can use shadowing to try and put distance between you and them right after you get out of the elevator, yes.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-29-2020, 10:35 AM | #243 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well, let's roll:
Shadowing to elude the two who noticed me: Quote:
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10-29-2020, 01:19 PM | #244 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua moves off, and makes a few weird turns in order to elude her pursuers. Then she goes to the location and sets up her sign.
She's been picking it for about two minutes when she hears heavy and hurried footsteps, seemingly ignoring her sign, coming from around the corner.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-29-2020, 02:03 PM | #245 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-29-2020, 02:44 PM | #246 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
The walls are pretty sparse, but there is a hallway every 10 feet or so. Almost everything is a storage compartment of one sort or another, though the doors are sealed. Towards the center of the ship are a bunch of medical stations and the backup navigational center is also there.
There is a wealth of corners to hide behind among the Hydrogen brick compartments, but most of them involve mobile evasion, not a simple good hiding spot. The compartments themselves can't be closed from the inside, so they're not great spots.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-29-2020, 04:42 PM | #247 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Guess I ought to back off for a while. I'll head into the brick corners. Stealth to get away:
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10-29-2020, 09:05 PM | #248 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua quickly slips around a corner and out of sight. (perception roll of 11 fails to see her)
The footsteps belong to two security personnel, both with laser riffles. "Do you see them?" "No, but someone had to put the sign up!" "Be careful, its probably the dreadstormer. Who'd have thought it was a woman?"
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-30-2020, 05:06 AM | #249 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[149] 20-10-30 11:04:48 CET Carousing to get information from Navigation NCOs 3d6 <= 12 4 + 3 + 2 = 9 ... success [150] 20-10-30 11:05:43 CET Navigation (Hyperspace) to get information about direction/duration of jump 3d6 <= 16 5 + 3 + 4 = 12 ... success
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10-30-2020, 09:34 AM | #250 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Will he be carousing to try and find the navigation NCO's on deck 19 or around the establishments on deck 12? Or will he try and meet with them in their messes?
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