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#21 | |||
Join Date: Jul 2008
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To be fair, this shouldn't be your problem if you're using a setting you didn't invent. The person who invented it should have told you what Wealth/Status and stuff people have in a way such that it does, in fact, work. Of course, that sourcebook doesn't exist for modern Earth, so good luck there. Quote:
Like what, exactly? Not all jobs have remotely comparable equipment requirements. A smith needs a workshop with major fixed equipment to work. A scribe needs a pen, a pot of ink, and some paper. Maybe a stool and a board if you're feeling generous. And of course a soldier needs arms and armor. Even if you assume everyone's job is equally applicable to the game, which is wildly unlikely, their job equipment is not the same amount of capital.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#22 | |||
Join Date: Jun 2010
Location: Dreamland
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#23 |
Join Date: Feb 2005
Location: Berkeley, CA
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I just assume the settled modifier is not intended to change the actual value of what you get -- its just a simplification and if for some reason it actually matters you should do the math normally.
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#24 | |
Join Date: Jun 2010
Location: Dreamland
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EDIT: Sorry, just realized I misinterpreted what you said. Yes, I agree. If the GM and players care heavily about the cost of everything they have, then I'd suggest ignoring the settled modifier and price everything as though not settled. |
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#25 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Last edited by Donny Brook; 04-14-2020 at 08:01 PM. |
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#26 | |
Join Date: Jul 2008
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I think the problem is trying to let the settled lifestyle inflate beyond its budget as a way to cover capital-intensive professions being situated at inadequate wealth levels.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#27 | ||||
Join Date: Jun 2010
Location: Dreamland
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http://forums.sjgames.com/showthread.php?t=71560 That above has a lot of good notes about Wealth from the line editors, but I'd like to focus on one; Quote:
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#28 |
Join Date: Feb 2005
Location: Berkeley, CA
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The usual real-world solution for capital-intensive professions is debt. Which means you can have a lot of stuff with relatively low net worth.
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#29 |
Join Date: Aug 2005
Location: Cowtown, Canada
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I was just thinking that 'settled lifestyle' gear would be really important playing a pre-post-apocalyptic game. You could have the PCs describe normal people with jobs and homes and gear, then throw the start of a zombie plague or the like at them. All the sudden the old junker car in the garage becomes really important.
Otherwise, if the PCs are going out as adventurers (aka murder hobos) I don't worry about equipment a whole lot as that isn't what the story is about necessarily. Sure you want your PCs to work to get better gear but the gear is just the reward at the end of the quest. In general if a PC wants something really fancy I get them to buy it as Signature Gear and discourage players from taking blanket high wealth levels unless their character's backstory would require it.
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#30 |
Join Date: Jul 2008
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That's going to depend heavily on whether you're in a society where that kind of borrowing is available...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
advantage, pyramid, rank, status, wealth |
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