04-13-2020, 06:11 PM | #11 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Wealth > Status Pyramid Article
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Right, which is why it's for anyone with a settled lifestyle. You absolutely can't buy a house with Average starting wealth but you get one as part of the 80%. Taking 100% of starting wealth as actual quantifiable money is usually worse but the benefit of effectively x5 money for buying whatever gear you feel like (as opposed to what makes sense for your station) can be worth it, and in campaigns without settled lifestyles you aren't a soldier (ex-soldier maybe) and thus not given equipment. |
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04-13-2020, 06:44 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Wealth > Status Pyramid Article
Average starting wealth in a TL 8 setting is rental, not home ownership, which is totally possible for $20,000 or less; the average PC is 'young adult fit for service', which is not the type of person that owns a home, and it's totally justified to require a point cost for having unusually high net worth.
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04-13-2020, 07:12 PM | #13 | |
Join Date: Jul 2008
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Re: Wealth > Status Pyramid Article
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-13-2020, 07:14 PM | #14 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Wealth > Status Pyramid Article
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What a settled lifestyle gets you is some sort of home with all the amenities of your Status. Unless you're saying I'd actually have to buy the lawnmower, furniture, three televisions, unsorted boxes of who-knows-what, and water filter that most Status 0 people in this country seem to have on average? |
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04-13-2020, 07:16 PM | #15 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Wealth > Status Pyramid Article
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04-13-2020, 07:55 PM | #16 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Wealth > Status Pyramid Article
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Having a real net worth equal to 8 months wages is not unreasonable for the majority of the population that does not own their own homes. There should probably be a means of adjusting net worth separately from the other effects of income (I'd eyeball it at 1 point for +100% net worth in investments, which will provide the equivalent of 0.5 points of independent income), but RAW works okay for up to at least Comfortable and maybe Wealthy as long as you assume assets are either rented or highly leveraged (there are very few people at higher wealth levels that don't have extensive investments). |
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04-13-2020, 09:51 PM | #17 | |
Join Date: Jul 2008
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Re: Wealth > Status Pyramid Article
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Also (C) make sure that the player and (if separate from the setting creator) GM can actually understand what that stuff constitutes. So that we don't have to have these arguments about what it implies when it says you have a house when "a house" can easily run from a small, cheap, rural place worth low 6 figures, maybe less, to a modest townhouse that's worth over a million dollars just for its footprint. And can be anywhere from owned in the clear to in an underwater mortgage.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-14-2020, 09:16 AM | #18 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Wealth > Status Pyramid Article
You' should have that kind of discussion anyway. An X$ value house in rural Colorado is going to be VERY different from an X$ value house in New York City. Property values are all over the place for all sorts of reasons.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
04-14-2020, 03:47 PM | #19 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Wealth > Status Pyramid Article
Do PCs start play with a job? Who chooses it?
If a GM is using the 80/20 rule, and the 80% includes whatever you need for your job, how dumb would a player have to be to choose the job of, say, notary instead of kataphract? |
04-14-2020, 04:55 PM | #20 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Wealth > Status Pyramid Article
Quote:
A) I couldn't possibly tell you what that is even in modern day in the culture I live in. I have an idea, possibly... B) ...which leads into the assumption that if everyone at a specific Status seems to have something, I'll assume someone with a settled lifestyle has it. This isn't for gear that the player wants but that setting assumes the player has. If someone is a soldier, I assume they have appropriate basic armor, a shield, and whatever two weapons soldiers are assumed to have (and the skills to use them). Is that too much money? If so, then it sounds like either the equipment is too expensive (always possible) or that the soldier actually has higher Status/Wealth (always possible). C) The simple rule I've heard from PK is that if you want to 'liquidate' all your belongings for money from having a settled lifestyle, you'll get the money you'd receive for not having a settled lifestyle. It doesn't make sense but it solves the main problem of C very neatly. As for what kind of house they 'have', all prices for maintaining it (which range from rent to mortgage to actually maintaining it) are included in CoL and the 'quality' of the home is within your Status. If the PC is actually interested in figuring out house costs and thinking of selling it and wanting to play a game based around money and taxes then I'd let them know I'm more interested in a game based around narrative, combat, exploration, and social interaction than a game based around exact money management, keeping track of when to use the bathroom, and other extreme levels of inconvenience. I'd personally still give them roughly as good of stuff if those two jobs are the same level, but it would be wildly different, just like how gear for a combatant is very different from a scout, mage, or face. |
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advantage, pyramid, rank, status, wealth |
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