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Old 08-19-2011, 12:15 AM   #121
doulos05
 
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Quote:
Originally Posted by sn0wball View Post
My Chief covers Armory (Small Arms).
Beam weapons defaults at -2, but armor is something completely different. Maybe your specialist can pick it up?
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Old 08-19-2011, 12:23 AM   #122
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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Originally Posted by doulos05 View Post
Beam weapons defaults at -2, but armor is something completely different. Maybe your specialist can pick it up?
Yeah, right. Make him even more quirky :)

I added the skill. I guess if you know how to blow holes in ships hulls or force your way though them, you might as well know how to patch it up.

Besides, those laser wielding wussies can tend their own stuff !
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Old 08-19-2011, 06:40 AM   #123
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Sorry, sn0wball, it never even occurred to me that someone might add a new character to an old post. Thanks for getting him up tothe RG. I don't have a problem with your vacc suit going "slightly"[?] over what's allowed PROVIDED the other players are also willing to let it slide.

Ok, then, looks like we're ready! The IC is ready and open for business!
http://forums.sjgames.com/showthread.php?t=82183

Let there be gaming!

Last edited by pup67vargr; 08-21-2011 at 07:33 AM.
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Old 08-19-2011, 01:29 PM   #124
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Looking at the deckplan, say, were is the sickbay ? I think it is missing!
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Old 08-19-2011, 07:31 PM   #125
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

I've checked every traveller supplement I know that I have that has a Beowulf deckplan. All of them have 1 thing in common. They have an Air/Raft on the deckplan but not in the systems list. Perhaps that's where the sickbay is? It'd be on the passenger deck beside the passengers in that case. Though that would mean we have no lifeboats....
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Old 08-20-2011, 12:09 PM   #126
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

As an alternative sickbay placement, please consider these options:

1. A partitioned-off section of "24. Passenger Area,"
2. A partitioned-off section of "10. Special Cargo,"
3. Theoretically, "9. Low Berths" could double as sickbay,
or
4. A partitioned-off portion of "11. Upper Cargo."

[My personal suggestion is number 3, but my choice is entitled to no special weight above anyone else's.]

Any of these or another place on the ship could also be used without partitions separating "sickbay" from neighboring areas. I just thought that a little more privacy might be in order.

Another alternative would be to conduct examinations as "house calls" in the patient's stateroom, with medical supplies being kept in the 'Doc's' quarters or ship's stores or possibly both. Without some additional expenditure of funds, whatever ersatz sickbay the Hiawatha has is not going to have extensive diagnostic equipment. That includes: no x-rays, etc., and no sterile areas for surgery more extensive than small procedures that could be performed in any doctor's office.

Last edited by pup67vargr; 08-21-2011 at 07:34 AM.
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Old 08-20-2011, 04:47 PM   #127
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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Originally Posted by Dorin Thorha View Post
One way to deal with this [having too many players in a PbP, that is] is to encourage players to state plans ahead of time, so that in the event of someone being absent their character can "coast" for a bit on what they already said they were going to do.

However, I'm fine with just watching for now. I don't have a character statted up or even thought out yet anyway.
So are you still watching, Mr. Thorha? If so, do you have any ideas/input/anything at this time?
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Old 08-20-2011, 07:01 PM   #128
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Quote:
Originally Posted by pup67vargr View Post
As an alternative sickbay placement, please consider these options:

1. A partitioned-off section of "24. Passenger Area,"
2. A partitioned-off section of "10. Special Cargo,"
3. Theoretically, "9. Low Berths" could double as sickbay,
or
4. A partitioned-off portion of "11. Upper Cargo."

[My personal suggestion is number 3, but my choice is entitled to no special weight above anyone else's.]

Any of these or another place on the ship could also be used without partitions separating "sickbay" from neighboring areas. I just thought that a little more privacy might be in order.

Another alternative would be to conduct examinations as "house calls" in the patient's stateroom, with medical supplies being kept in the 'Doc's' quarters or ship's stores or possibly both. Without some additional expenditure of funds, whatever ersatz sickbay the Hiawatha has is not going to have extensive diagnostic equipment. That includes: no x-rays, etc., and no sterile areas for surgery more extensive than small procedures that could be performed in any doctor's office.
I'm down for it being #3, the low berth area. It kind of makes sense because the low berths are supposed to be monitored by someone with medical training during transit anyway.
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Old 08-20-2011, 09:09 PM   #129
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

If the consensus is that sickbay be located where the low berths are, I would have no problem with there also being a certain amount of medical equipment, diagnostic machines, and so forth being located there. Just don't go crazy with it.
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Old 08-21-2011, 03:59 AM   #130
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

From the description, it sounds like it's basically what you'd find in a Doctor's office (Crash kit, +5 to First Aid, counts as improvised equipment for surgery), with maybe a few specialty surgical tools to stabilize life-threatening conditions for the week you're in jumpspace.

As long as it's enough for the Doctor to act as a healer operating at full TL (TL9 according to ISW) when it comes to recovery rolls (50 patients/day, 2 rolls to recover an HP per day) and it lets us store drugs and crash kits without having to track it in cargo, I'm down. Also, obviously the 50 patients/day assumes they're walking wounded. If they have to be monitored full time, a sickbay is defined as having 2 beds/system.

EDIT: Sorry, if you can't tell, I read rulebooks for fun. In fact, I purchased GURPS a full year before I even began thinking about putting together a group simply because I like to read rulebooks and the D&D ones were boring.
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