09-08-2021, 07:07 AM | #21 |
Join Date: Aug 2007
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
This would amount to "Design a cooling system that's big enough to meet your needs and install it." and that's what the rules assume is being done and abstracts the whole process.
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Fred Brackin |
09-08-2021, 08:26 AM | #22 |
Join Date: Jun 2013
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Personally, I think some sort of heat management mechanic (and associated design options) would be a welcome addition, but it could add to GURPS' (unearned) negative reputation as an overly-complex system, so I'm generally fine with it being largely abstracted. Spaceships does have a nod to it in the "Main Radiators" option, but that's pretty simple - if you have any systems that call for a Main Radiator, you have to have the Main Radiators open and functional while those systems are in use, and if you close them (or they are damaged/destroyed), you get a set amount of time (regardless of how many such systems you have) before those systems shut down, with the option to extend this by using up coolant stored in fuel tanks.
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GURPS Overhaul |
09-08-2021, 06:07 PM | #23 |
Join Date: Aug 2004
Location: Olathe, KS
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Not sure if this has been posted or not. I used this article in Roleplayer to run my GURPS Battletech game years ago.
http://www.sjgames.com/gurps/Rolepla...onversion.html
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
09-08-2021, 10:19 PM | #24 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-08-2021, 10:46 PM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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09-09-2021, 02:32 AM | #26 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-09-2021, 02:40 AM | #27 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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09-09-2021, 09:54 AM | #28 | |
Join Date: Aug 2007
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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Then there's chemical rockets. They use first use their "fuel" as coolant for their engines and then use it as an energy source and finally use it as reaction mass. It's nuclear and antimatter thermal rocket engnes that use fuel as coolant and reaction mass only that can melt when they run out.
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Fred Brackin |
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09-09-2021, 01:12 PM | #29 | |
Join Date: Jul 2008
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-09-2021, 02:11 PM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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As far as I can tell, BT's mech are some crazy piece of steampunk technology where someone, for some reason, ran the steam lines through the crew compartment and if you run the thing at 100% too long it literally cooks the crew.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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battletech, heatsinsk, mechwarrior |
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