06-26-2015, 06:51 AM | #1 |
Join Date: Nov 2012
Location: Australia WA
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What maneuver is Terror?
I'm playing a low powered supers game and my character has Terror.
But the rules seem oddly unclear about what kind of maneuver Terror uses. It states that it is activated, is this a Concentrate? Ready? or even a free action? The GM ruled Concentrate for now, but I'm curious what it actually is. Confusion was made even worse when the Active Enhancement from Powers mention that it uses a Concentrate, which implies that Unmodified Terror wasn't that to begin with... |
06-26-2015, 07:22 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: What maneuver is Terror?
Terror is a Mental trait, so, I'd go with Concentrate.
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06-26-2015, 07:27 AM | #3 |
Join Date: Dec 2008
Location: Behind You
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Re: What maneuver is Terror?
Terror is free to toggle. It's on or it's off. You don't necessarily "Use" terror. And it's generally linked with a sense.
There is no concentration because people just see, hear, smell you and then EEK! It's on them to resist. You can MAKE it have concentration with a modifier. Or if you want it a contest of will with "Active" modifier, then it also takes concentration. Players should tell the GM when they are toggling their terror. |
06-26-2015, 07:57 AM | #4 | |
Join Date: Nov 2012
Location: Australia WA
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Re: What maneuver is Terror?
Quote:
And doesn't require any turn or action to "activate" or "deactivate" unmodified? Meaning I could activate it, say something in Terror-voice deactivate it and then move and attack in one turn? |
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06-26-2015, 08:02 AM | #5 |
Join Date: Dec 2008
Location: Behind You
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Re: What maneuver is Terror?
Pretty much.
"You can unhinge the minds of others. There are many way this effect can manifest: a chilling howl, mind-warping body geometry, or even divine awe or unbearable beauty." Some of those aren't actions at all! Keep in mind EVERYONE is affected by it. Allies too! Now, if the GM doesn't like that, they can add modifiers so it takes a maneuver, but by default "Activate" can be anything, even just standing there and being pretty! |
06-26-2015, 08:06 AM | #6 |
Join Date: Nov 2012
Location: Australia WA
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Re: What maneuver is Terror?
Thanks, that was the impression I had, but it seems like the type of thing that might require something to use, and the use of the term activate made it a bit vague.
But no need to fear, because I already gave it Selectivity, only my foes will flee before me! |
06-26-2015, 08:07 AM | #7 |
Join Date: Dec 2008
Location: Behind You
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Re: What maneuver is Terror?
GURPS let's you do all things, it's the GM who might not =)
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06-26-2015, 12:48 PM | #8 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: What maneuver is Terror?
Unmodified, Terror requires a Ready maneuver to activate or deactivate.
The Terror advantage doesn't explain how to activate it because it just follows the general rules (Turning Advantages Off and On, p. B34). It is explicitly called out as requiring a Ready maneuver in GURP Powers (p. P154). Selectivity is for turning enhancements on or off. Did you mean Selective Effect (p. P105)? |
06-26-2015, 01:36 PM | #9 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: What maneuver is Terror?
I'd imagine there is some Limitation that you can take, to reduce the cost, and make it so that Terror only works when your character actively decides to use it.
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06-26-2015, 02:20 PM | #10 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: What maneuver is Terror?
Quote:
The Ready/Concentrate manoeuvre can be removed with either a level of Reduced Time or Reflexive |
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