Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 11-13-2022, 08:39 AM   #1
Saint
 
Saint's Avatar
 
Join Date: Aug 2004
Location: Saint Louis or thereabouts
Default Immunity to Break Weapon

The text for the Break Weapon spell suggests there is an Immunity to the spell that can be enchanted into a magic weapon, but there doesn't seem to be an entry for it on the magic item creation table. What do you reckon the requirements for such an enchantment ought to be?
I'm thinking about twice everything for the Drop Weapon enchantment, but I'm curious what all of you think.
__________________
Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat
Saint is offline   Reply With Quote
Old 11-13-2022, 09:57 AM   #2
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Immunity to Break Weapon

See the top of ITL page 156 for the section "Enchanting Objects with Immunity Spells"
Axly Suregrip is offline   Reply With Quote
Old 11-13-2022, 11:35 AM   #3
Saint
 
Saint's Avatar
 
Join Date: Aug 2004
Location: Saint Louis or thereabouts
Default Re: Immunity to Break Weapon

Quote:
Originally Posted by Axly Suregrip View Post
See the top of ITL page 156 for the section "Enchanting Objects with Immunity Spells"
Wow. I don't know how I missed that little paragraph. I've read and reread the rest of the section numerous times trying to figure it out, I've done a Google search, I've searched the SJ Games forums, and I looked up the errata - all in search of the answer, but there it is in black and white.

Sincerely, thanks.
__________________
Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat
Saint is offline   Reply With Quote
Old 11-13-2022, 11:54 AM   #4
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Immunity to Break Weapon

It is why I love the pdf version of ITL. Can just do searches for keywords. I knew this section was there, but the word search makes it fast to find.
Axly Suregrip is offline   Reply With Quote
Old 11-13-2022, 04:06 PM   #5
Saint
 
Saint's Avatar
 
Join Date: Aug 2004
Location: Saint Louis or thereabouts
Default Re: Immunity to Break Weapon

I love how TFT grognards always agree.
In the Labyrinth is more open to interpretation than The Good Book ;-)
__________________
Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat
Saint is offline   Reply With Quote
Old 11-13-2022, 06:37 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Immunity to Break Weapon

I don't exactly agree. I think that Immunity to Drop Weapon is one thing, and that Immunity to Break Weapon should simply be another enchantment (without a corresponding enchantment that breaks weapons).

The one I added to my Advanced Wizard book, back about 1982, is cost $1500, 2 weeks, 100 ST/day, $130 ingredients per week.
Skarg is offline   Reply With Quote
Old 11-20-2022, 12:34 PM   #7
warhorse11h
 
Join Date: Aug 2018
Default Re: Immunity to Break Weapon

The Spell reference Pages in the Wizard game contain an answer to this question on page 4 under the description for Break Weapon, the IQ 12 spell. In the description, the rules state that all magic weapons are immune to Break Weapon by their very nature as magic weapons.
This text also appears in the original Wizard as well in the description of the Break Weapon spell.
I think that the above was the intended rule for ITL, but it was garbled in translation in the original text and not corrected in Legacy. Or at least that will work well enough for me. It's simple to implement it as well. Magic weapons are simply immune to the spell Break Weapon.
warhorse11h is offline   Reply With Quote
Old 11-20-2022, 01:00 PM   #8
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Immunity to Break Weapon

Quote:
Originally Posted by warhorse11h View Post
The Spell reference Pages in the Wizard game contain an answer to this question on page 4 under the description for Break Weapon, the IQ 12 spell. In the description, the rules state that all magic weapons are immune to Break Weapon by their very nature as magic weapons.
Good catch and a reasonable answer to put it under Weapon/Armor Enchantment, with immunity to Drop Weapon usually being the second enchantment for only $1000 more. ($500, doubled for second enchantment on the weapon.)
https://www.hcobb.com/tft/house_rules.html#WAE
__________________
-HJC
hcobb is online now   Reply With Quote
Old 11-24-2022, 01:34 AM   #9
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Immunity to Break Weapon

Hmmmm... shouldn't the target of Drop Weapon really be the person holding the weapon (or the hand of that person) and not the weapon itself? Sure you can view it as turning the hilt too hot or slippery to handle, or smacking the weapon with a precise psychic blow, but it might be just as reasonable to assume it just makes the victim's hand(s) go numb or slack for a few instants.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Old 11-24-2022, 05:36 AM   #10
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Immunity to Break Weapon

Yes, there is at ITL 18 "Makes victim drop", but also "A weapon or other object with Immunity", so a sword with Immunity to Drop Weapon protects against mundane butterfingers also, while the ring only protects against the spell.
__________________
-HJC
hcobb is online now   Reply With Quote
Reply

Tags
break weapon, fantasy trip, magic weapons, missing info

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.