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Old 05-11-2021, 03:16 AM   #10
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by StevenH View Post
But if you assume the 1 in 50 incidence for Magery, of which only some are capable of learning (as in a decent IQ), of which only some are trained (due to finding a teacher, or just having the desire to learn that stuff), there aren't a lot of mages. At all. And enchanters are even more rare. So rare that magic items won't have the chance to disrupt economies simply because there aren't enough of them to make a difference. Locally, perhaps, and for a short time, but not on any macro level.
The problem there is the trope of magic items being "easily" findable in the neighborhood dungeon. Given how fragile most are there has to be somebody or a group of somebodies making these magic items at a reasonably pace. I mean there are more non cursed magic items in an entry level dungeon that can become the PCs than in Tolkien's works.
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
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