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Old 09-20-2019, 09:12 AM   #1
namada
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Default Campaigning through the TL's

I had a weird concept occur to me last night, not something I've tried, but would seem like an interesting way to familiarize oneself with a huge spectrum of what GURPS can do.

*TL;DR*
Simply put - Run a campaign at TL0, then the next at TL1, next at TL2, and so on.
*TL;DR*

The lower TL's (0-4) seem ideal for some Fantasy gaming. Maybe mix things up with a pure historical campaign at one TL. After the End could make an appearance here.

TL5 & 6 seem prime Horror real estate, though 6 could go Steampunk instead.

TL7 is where things get interesting, where several genres would seem the obvious "go-to." I'd say that would be Supers, Action, or Monster Hunters, depending on the decade. Or, run them all in succession. ;)

TL8, I'd say, would be obviously Action & Monster Hunters campaigns. So, maybe skip those at TL7, and run them here instead.

TL9+ is obviously going to be a sci-fi/space campaign, maybe with some Horror/Space standalone adventures thrown in along the way?


...Oh, and the obligatory, Dungeon Fantasy exists, so that's a thing.
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Old 09-20-2019, 09:15 AM   #2
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Default Re: Campaigning through the TL's

We seem to have two apocalypses in the Mediterranean area: The Bronze Age Collapse* and the fall of the Western Roman Empire. A case could certainly be made for post-30-years-war Germany (it took some areas 200 years to recover). Not too familiar with the rest of the world, but that gives us After the End at TL 1-2, 2-3 and 4.


*if it occurred - let's not discuss that in this thread.
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Old 09-20-2019, 09:45 AM   #3
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Default Re: Campaigning through the TL's

Maybe run a Highlander-style game, with characters starting at TL0, and occasionally jumping to the next TL.
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Old 09-20-2019, 10:03 AM   #4
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Default Re: Campaigning through the TL's

Maybe I'm over-reacting to the word "Campaign", but full campaigns might be overkill. Four session scenarios each week would still take over a year to run, and that's a very tight schedule. If we're just doing those quick scenarios, I'd love to see that sort of play. Be prepared for up to 100% overrun though!

Tech Levels are a very small portion of what can change from gurps game to gurps game. Consider not only the presence or absence of magic, but also the magic system being used, whether or not the game is cinematic, and super-science.

For running a historical, no magic game, TL0 might be fun... even if its not actually "historical".

If you're looking to play all three of Monster Hunters, Action, and Supers, you could look into making one of them TL6 and set it during world war II, and make your horror game TL 5. You could also play a very light TL9 and play that as your action game, bringing in cool day after tomorrow gadgets.

You'll want at least one super-science FTL Ultra-tech game, and I'd suggest doing a radical hard science fiction game.

OR you can be very silly, and run 13 zombies campaigns, one at each tech level. Use Zombies (Day One) as your starting point. As a benefit, with such short games its not a huge deal if the zombies actually succeed in killing players.
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Old 09-20-2019, 10:56 AM   #5
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Default Re: Campaigning through the TL's

Quote:
Originally Posted by ericthered View Post
For running a historical, no magic game, TL0 might be fun... even if its not actually "historical".
Oh my god... Someone totally has to run a "super cavemen" game, complete with all the usual super powers and secret identities.

"By day, he's just mild-mannered Thokk, who always takes up the rear when the Black Bear tribe is on the mammoth hunt. But when the evil Gork of the Sabre-tooth tribe threatens to conquer the Black Bears, Thokk becomes SUPER UGG, with his powers of flight and super strength!"
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Old 09-20-2019, 01:11 PM   #6
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Default Re: Campaigning through the TL's

Quote:
Originally Posted by Stormcrow View Post
Oh my god... Someone totally has to run a "super cavemen" game, complete with all the usual super powers and secret identities.
Captain Caveman before he got frozen.
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Old 09-22-2019, 03:41 AM   #7
namada
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Default Re: Campaigning through the TL's

Quote:
Originally Posted by ericthered View Post
Maybe I'm over-reacting to the word "Campaign"
Yes...? ;)
A typical adventure lasts multiple sessions, in my experience, so anything that is 3+ adventures is a campaign. Granted, only 3 adventures would be an extremely short campaign.
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Old 09-22-2019, 09:06 AM   #8
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Default Re: Campaigning through the TL's

Quote:
Originally Posted by ericthered View Post
If you're looking to play all three of Monster Hunters, Action, and Supers, you could look into making one of them TL6 and set it during world war II, and make your horror game TL 5. You could also play a very light TL9 and play that as your action game, bringing in cool day after tomorrow gadgets.
Maybe
TL 5: Western Action
TL 6: Pulp Horror
TL 7: Silver Age Supers
TL 8: Monster Hunters
Quote:
Originally Posted by ericthered View Post
You'll want at least one super-science FTL Ultra-tech game, and I'd suggest doing a radical hard science fiction game.
I would be tempted to use (or at least take inspiration from) Transhuman Space for TL 10, or some point earlier in its timeline as TL 9.
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Old 09-22-2019, 11:14 AM   #9
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Default Re: Campaigning through the TL's

A thought just occurred to me to make this a little different.

Run a campaign through the TLs like this (probably not all TLs), that looks like it's a campaign spanning centuries through the same setting. The twist is that the mini-campaigns are being played in reverse order. The setting is in decline, and each mini-campaign is set in the ruins of the one after it.
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Old 09-22-2019, 12:20 PM   #10
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Default Re: Campaigning through the TL's

Or you could jumble it up, by starting at perhaps TL 8. But then an apocalypse occurs causing a fall to a much lower TL and over time, the setting climbs back up even past TL 8. Though of course reasonable post-apoc settings aren't quite the same TL across the board.
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