Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Thread Tools Display Modes
Old 05-29-2020, 11:36 AM   #31
Join Date: May 2015
Default Re: The Whip is just wrong

Originally Posted by David Bofinger View Post
I'm not sure why people think a whip is good for a wizard specifically. ...
RAW, the whip does as well or better than some spells* at messing with foes, and costs no fatigue. Since many wizards like to conserve fatigue, that's crucial.

And as RobW pointed out, a wizard can easily start with a whip in one hand and drop it as a free action if he needs to cast a spell near his IQ.

* See for example:

1-die Fireballs (RAW whip ignores friends in the way)

Trip (RAW whip has no range penalty, and entangles as well as trips)

Less compelling but evil if you had a high-DX mage (maybe a left-over high DX from the second turn of an Aid spell you did something else with the other turn of):

RAW whip head target supposedly bypasses all armor and does double damage

RAW hand target does damage and causes dropped weapon, bypasses shields and armor lighter than chainmail

The easiest-to-see value being, would you rather have a wizard doing nothing because they're conserving ST, or knocking down foes on 3/DX with no range penalty ignoring intervening figures?
Skarg is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:52 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.