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#181 | |||||
Join Date: Aug 2004
Location: Los Angeles
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Thanks for the corrections folks!
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I'm not sure on the 1/3 HP though - 1/3 of 10 is 3.3, rounded down to 3, so I would think "less than 1/3 HP" would be 2. Or do you check for the 1/3 before rounding, so "less than 1/3 HP" of 3.3 would be 3? Quote:
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Regarding the Dodge against an unspotted sniper, I'd say it would be reasonable to require a Perception check to know where the sniper is. But strictly according to RAW, I was just going by B374, "You may dodge any attack except one that you did not know about." I think the interpretation of that could go either way - Zach certainly knows he's under attack, so he "knows about" the attack the way someone who can see a gunman pointing a pistol at him does; but he doesn't actually know from second to second whether or not a shot is incoming (but again, how does someone who sees a gunman pointing a pistol "know" exactly when the trigger will be pulled?). Though I've updated the online examples, I haven't yet updated the Ranged Four PDF (until I find a more definitive answer on "less than 1/3 HP of 10" being 3 or 2 - I may post this question in a separate thread to see what folks think).
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#182 | |
Join Date: Oct 2006
Location: Chagrin Falls
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e.g. maybe he stabs the foot, disengages and runs around to his blind/rear side...
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#183 |
Join Date: Aug 2004
Location: Los Angeles
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That would be cool. :)
Do you recall where the 'free shot' stuff was? (I'm guessing MA).
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#184 | |
Join Date: Mar 2006
Location: Ljubljana, Slovenia
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Cheers, M.
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Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. |
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#185 |
Join Date: Aug 2004
Location: Los Angeles
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This thread hashed this over pretty well and came to the same conclusion.
Ranged Example Four has been updated online - I'll correct the PDF tomorrow.
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#186 | |
Join Date: Mar 2006
Location: Ljubljana, Slovenia
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Cheers, M.
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Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. Last edited by Mercator; 02-26-2008 at 04:44 AM. |
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#187 | |
Join Date: Oct 2006
Location: Chagrin Falls
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recall that it had something to do with turning your back to your opponent and giving him the opportunity for a strike as you were pulling a quick exit (I had always envisioned it as the sort of thing Count Rugen did to Inigo when they meet in the hallway, but done at closer range) From another perspective, this could contribute to the slaughter of a broken shieldwall, as the individuals of a formerly cohesive unit reprioritize in favor of number 1. In any case, I do not have a rules quote or page number for you... help from our studio audience??? Can I use a lifeline???
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#188 | |
Join Date: Aug 2005
Location: Denmark
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In GURPs as the combat rounds are 1 sec turns you just use the rules as they are and you get the same result. To spin 180º around requires 3 movement points (p.387). Even with a basic move of 6 you can't get more than a few steps away from your opponent if you have to turn around first. So even if your opponent only has a move of 4 he could still make an All-Out-Attack and smash you in the back of the head allowing you NO DEFENCE! you do not need 'free shots', the rules already give the 'correct' result: Turning your back on your foe means getting shot in the back. |
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#189 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I think Artie has to take a Ready action to work the bolt.
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#190 | |
Join Date: Oct 2006
Location: Chagrin Falls
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