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#91 | ||||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Sorcery is different, but since it's powers-based ith as it's own pitfalls to contend with. Quote:
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#92 |
Join Date: Sep 2016
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I tried to learn gurps in the past, but it took reading dungeon fantasy and then forced retroactively to check parts of the 2 basic books. That happened over the past 3 weeks so its weird that the df rpg box and df 19 based on ritual path magic have just been released. I feel I chose a good time to dip my finger in gurps.
In any case this seems very well put together and unlike rpm it only needs one roll to cast a spell, certainly right on the money for df. A weird question: Playing around the mesmerism Path I build a spell that grants Indominable and +2 bonus to Will. Regrading the Will part does that affect the Will-based Ritual Magic roll to avoid loosing your incantations? I would say no since magic cannot help magic. |
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#93 | |
Join Date: Nov 2008
Location: Yukon, OK
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Otherwise you can have a spiral of increasing power way way too easy compared to other professions.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#94 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#95 | |
Join Date: Sep 2006
Location: Luxembourg
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It shows. |
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#96 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Thank you. I was truly hoping it would. I worked hard and so did Toni.
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#97 |
Join Date: Sep 2010
Location: Mannheim, Baden
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I posted a longish review on my blog. The short version: a thoroughly successful attempt that brings a streamlined, but fully thought-out and very genre-appropriate version of Ritual Path Magic to Dungeon Fantasy. It will even be of use for folks who wanted to use RPM in other genres, but didn't find it hard-and-fast enough, when it comes to statting all effects and modifiers.
Congratulations on a very impressive debut book for Messrs. Rice and Monrós!
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My GURPS and mapmaking blog: The Blind Mapmaker |
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#98 |
Join Date: May 2006
Location: Seattle, Washington
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I've picked it up but I am deliberately not reading it until I have cleaned my plate of other things, because all of the reviews and comments are telling me that I am going to want to spend the subsequent 2 weeks attaching hooks, buttons and velcro to the system for use in my fantasy foundation project. I am insanely excited.
MUST NOT LOOK. MUST NOT LOOK.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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#99 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#100 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Actually, we kept them mostly because we knew people would want them. Not needing a circle more often than not just gives you a slight bonus to your roll, since a quick and dirty circle will just impose a modest penalty. Reducing casting time from minutes to seconds will won't let you do much until your paths are sky high and you can absorb the penalty for 1 second castings AND you can also absorb the penalty for the regular casting. You're still casting WAY weaker spells than what you could have in a slot.
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dungeon fantasy, fantasy |
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