09-19-2021, 10:30 PM | #11 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
A very useful resource for such a project would be Generic Universal Eggplant, a blog which has done a lot of work over the last couple of years in converting D&D monsters, spells, etc. into GURPS terms (for my purposes, the monsters are the main value I get out of it, and the same would probably go for you as well, assuming that you are planning on simply adapting the situations in the published scenarios rather than trying to rebalance them for GURPS, which, I would not envy the job ahead of you if that's what you were planning to do). Here's the D&D tag on the blog. For the rest, the Dungeon Fantasy line or the DFRPG are probably the way to go, as others have already noted, but maybe straight Fantasy and its more down-to-earth templates could work too.
Last edited by lugaid; 09-19-2021 at 10:35 PM. Reason: Better link for the monster index |
09-19-2021, 10:41 PM | #12 |
Join Date: Mar 2013
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
I run D&D modules in GURPS. I found Dungeon Fantasy does this very well. Assume DF characters are roughly equivalent to 5th level D&D characters. First 3 DF supplements, Magic, GURPS Basic Set is my recommendation.
Whatever you end up doing, if you have many opponents, you can end up with lengthy fights in GURPS. Every non-boss monster the PCs fight "dies" at 0 HP rather than making HT checks to carry on. It's much quicker and no-one has complained yet. The PCs of course get to make HT checks. |
09-20-2021, 07:04 AM | #13 |
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
Thanks for all the feedback. I have many G4th books so I can bring the big guns if need be, but want to keep things lightweight to make play easier. I’ll check out the Dungeon Fantasy PDFs this weekend, and see what I can come up with.
The irony of this is that my wife and I were planning to host a campaign based on GURPS Banestorm after the pandemic is over, provided we can recruit a mix of players, since neither one of us is a fan of the old-school hack-n-slash style of play, but I’m going OSR style due to our very limited play time. (I’m also honestly worried that my friend’s non-gamer sister might be put off by more “play acting” or rules heavy style game.) Another question: what is the difference between GURPS Dungeon Fantasy and the Dungeon Fantasy RPG? |
09-20-2021, 08:55 AM | #14 |
Join Date: May 2007
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
The Dungeon Fantasy RPG is basically a standalone set combining the GURPS Dungeon Fantasy rules with the relevant rules from Basic Set, with certain simplifications (e.g., modified advantages simply list their final price, rather than showing all the modifiers) that were intended to make things less intimidating to newcomers.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
09-20-2021, 05:49 PM | #15 |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
Here is a few sites I found that might help.
https://pdfcoffee.com/gurps-4e-unoff...-pdf-free.html http://gurpswiki.wikidot.com/dnd:mm3-5 https://gurps.fandom.com/wiki/D%26D_to_GURPS
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
09-20-2021, 08:22 PM | #16 | |
Join Date: May 2010
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
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09-21-2021, 12:32 AM | #17 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
Quote:
Quote:
"These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. [B]The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors."[/B Elsewhere it is flat out stated "As has been detailed, hit points are not actually a measure of physical damage, by and large, as far as characters (and some other creatures as well) are concerned" Mover over there are the Cinematic Rules which allow one to pull off some of the over the top craziness seen in D&D.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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09-21-2021, 07:51 AM | #18 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
You might want to consider using GURPS Simple Fantasy (https://viridiangames.com/gurps-simple-fantasy/) as the rules you give your players, instead of GURPS Lite. It trims things down to just what’s needed for a simple fantasy games, and puts magic back in.
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09-21-2021, 09:38 AM | #19 |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
Many years ago, I ran a 1e D&D module in GURPS, using the very first G:DF books, and it was very successful.
Lessons I learned:
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Demi Benson |
09-21-2021, 10:56 AM | #20 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Resources needed to run GUPRS with 1e/2e D&D Modules
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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