01-16-2022, 09:58 AM | #1 |
Join Date: Jul 2018
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Conditional Malediction
I'm trying to model a Malediction that is triggered by breaking a mutually agreed upon rule.
the idea is that one playing character will try to impose a rule on the fight and whoever accepts it must observe it or suffer some damage. ideally the easier to follow the rule the worse would be the damage. and the playing character using the ability would automatically be bound by it. any idea? |
01-16-2022, 10:22 AM | #2 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Conditional Malediction
I would do this as :
Affliction (Added Disadvantage, Weakness to Rulebreaking, +32%; Area Effect, +50%; Malediction, +100%) [29] -Weakness to Rulebreaking: Weakness, "Being in violation of the stated agreement" (Occasional), 1d per minute (Variable, -40%; Discrete. +100%)) [-32]. Variable allows you to scale the damage to the degree of compliance. To make the damage occur more than once a minute so that damage occurs every time they break the rule, add (Discrete, +100%) based on the last sentence of this Krommnote: Quote:
Last edited by the_matrix_walker; 01-16-2022 at 12:13 PM. Reason: Cleaned things up a bit... |
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01-16-2022, 11:16 AM | #3 |
Join Date: Jul 2018
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Re: Conditional Malediction
that's exactly what I needed, thank you
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01-16-2022, 11:54 AM | #5 |
Join Date: May 2005
Location: Lynn, MA
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Re: Conditional Malediction
You are most welcome.
Do you mean a 'Triggered Delay, +50%'? Zap em when they make the agreement and the delayed trigger goes off if they break the deal? |
01-16-2022, 11:57 AM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Conditional Malediction
Yes, exactly.
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01-16-2022, 12:21 PM | #7 |
Join Date: May 2005
Location: Lynn, MA
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Re: Conditional Malediction
Edited my first post... I decided to price breaking the rules as Occassional, YMMV.
I would probably allow that damage to scale. Consider a die a fixed 4, and hand out the variable damage to the degree of violation, or scale the Weakness up to 2d [-64] as if it were leveled (Not RAW of course). You can also add the "All or Nothing, -10%" limitation so that if anyone resists the effect, no one is bound. |
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