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#1 |
Join Date: Aug 2013
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Background
Analysis Judges, when interpreting laws, will often reason that if: (a) the law's drafters used specific language in one part of a statutory scheme, and (b) did not use that same language in another part of the statute, then (c) that language does not apply in the latter scenario, since they interpret that to be a knowing (and not inadvertent) exclusion. Using that same rationale here, I believe that neither Dwarves nor Half-Ogres have the ability to increase Tough Skin in play to Tough Skin 3 (or any other number). I think that is also evident insofar as the text in both racial template descriptions refers to the description of Tough Skin on p. 16 but not p. 15 (which indicates that barbarians can purchase Tough Skin 1-3). This would mean--which I think is intended--that:
Question Does anyone feel differently? Or, perhaps more appropriately, since Dr. Kromm authored this--might we get a confirmation or clarification? P.S.: While Tough Skin 6 would be awesome for a Dwarf barbarian, especially since there's no limitation to layering armor on top and getting additional DR, that would probably be viewed as overpowered (much to my chagrin, as that would be a fun tank!). Also fun: having a Dwarf wizard wearing heavy leather armor running around with DR 5 as a 250-point character. Not such a squishy wizard in that case! Alas, I don't think that is the case for the reasons set forth above. |
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#2 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
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As long as you pay the points, I would think the main consideration would be whether you are encroaching on anyone else's niche. We regularly pillage from other templates if they aren't represented at the table. |
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#3 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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That's how it works in DF, where Barbarians can get to some 'crazy' numbers on Tough Skin. Especially if they are full Ogres. |
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Tags |
interpretation, racial template, templates, tough skin |
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