09-07-2012, 02:39 PM | #21 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The Traveller Mindset
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A 200Td pure cargo design: Td MCr 0200.0 0008.8 Streamlined Hull StdClassDiscount 0020.0 0001.0 Bridge 0001.0 0002.0 Computer Model/1 00010.0 00010.0 JD a=J1 0001.0 0004.0 MD a=M1 0004.0 0004.0 PP a=P1 0016.0 0002.0 Staterooms x4 0000.0 0000.0 Low Berths x0 0000.0 0000.0 Emergency Low Berths x0 0000.0 0000.0 Hardpoints x0, carrying: 0000.0 0000.0 Weapons: 0000.0 0000.0 Craft: 0000.0 0000.0 Small Craft 0118.0 0000.0 Cargo 0200.0 0028.62 Totals Financed Data 0119250.0 Monthly Payment 0002385.0 Maintenance set-aside 0025000.0 Fuel 0017000.0 Salaries 1P 1N 1E 1M 0020000.0 Life Support 0183635.0 Total Liabilities: 0000118.0 Cargo Tonnage less Baggage, Mail 0236000.0 Cargo Income less baggage 0000000.0 Mail Addition 0000000.0 High Passage income 0000000.0 Mid Passage Income 0000000.0 Low Passage Income 0236,000.0 Total Income 0052,365.0 Profit 0000778.2 Op Cost per cargo ton per jump 0000778.2 Op Cost per cargo ton per Parsec And a J2 200 Td Pure Cargo version 0200.0 0008.8 Non-StandardStreamlined Hull StdClassDiscount 0020.0 0001.0 Bridge 0001.0 0004.0 Computer Model/1bis 0015.0 0020.0 JD b=J2 0001.0 0004.0 MD a=M1 0007.0 0008.0 PP b=P2 0016.0 0002.0 Staterooms x4 0000.0 0000.0 Low Berths x0 0000.0 0000.0 Emergency Low Berths x0 0000.0 0000.0 Hardpoints x0, carrying: 0000.0 0000.0 Weapons: 0000.0 0000.0 Craft: 0000.0 0000.0 Small Craft 0080.0 0000.0 Cargo 0200.0 0043.02 Totals Financed Data 0179250.0 Monthly Payment 0003585.0 Maintenance set-aside 0050000.0 Fuel 0017000.0 Salaries 1P 1N 1E 1M 0020000.0 Life Support 0269835.0 Total Liabilities: 0000080.0 Cargo Tonnage less Baggage, Mail 0160000.0 Cargo Income less baggage 0000000.0 Mail Addition 0000000.0 High Passage income 0000000.0 Mid Passage Income 0000000.0 Low Passage Income 0160,000.0 Total Income 0109,835.0 Loss 0001686.5 Op Cost per cargo ton per jump 0000843.3 Op Cost per cargo ton per Parsec And now the canonical Type A Td MCr 0200.0 0008.8 Streamlined Hull StdClassDiscount 0020.0 0001.0 Bridge 0001.0 0002.0 Computer Model/1 00010.0 00010.0 JD a=J1 0001.0 0004.0 MD a=M1 0004.0 0004.0 PP a=P1 0040.0 0005.0 Staterooms x10 00010.0 0001.0 Low Berths x20 0000.0 0000.0 Emergency Low Berths x0 0000.0 0000.0 Hardpoints x2, carrying: 0000.0 0000.0 Weapons: 0000.0 0000.0 Craft: 0000.0 0000.0 Small Craft 0084.0 0000.0 Cargo 0200.0 0032.4 Totals Financed Data 0135000.0 Monthly Payment 0002700.0 Maintenance set-aside 0025000.0 Fuel 0020000.0 Salaries 1P 1N 1E 1S 1M 0048000.0 Life Support 0230700.0 Total Liabilities: 0000079.0 Cargo Tonnage less Baggage, Mail 0158000.0 Cargo Income less baggage 0000000.0 Mail Addition 0050000.0 High Passage income 0000000.0 Mid Passage Income 0020000.0 Low Passage Income 0228,000.0 Total Income 0002,700.0 Loss 0001017.1 Op Cost per cargo ton per jump 0001017.1 Op Cost per cargo ton per Parsec Note that the 200Td Type A loses money... And the A2 (from S7) 0200.0 0008.8 0020.0 0001.0 0001.0 0004.0 0015.0 0020.0 0001.0 0004.0 0007.0 0008.0 0040.0 0005.0 0002.0 0000.2 0000.0 0000.0 0000.0 0000.0 0000.0 0000.0 0004.0 0000.6 0000.0 0000.0 0050.0 0000.0 0200.0 0046.62 Financed Data 0194251.0 Monthly Payment 0003886.0 Maintenance set-aside 0050000.0 Fuel 0020000.0 Salaries 0044800.0 Life Support 0312937.0 Total Liabilities: 0000045.0 Cargo Tonnage less Baggage, Mail 0090000.0 Cargo Income less baggage 0000000.0 Mail Addition 0050000.0 High Passage income 0000000.0 Mid Passage Income 0004000.0 Low Passage Income 0144,000.0 Total Income 0168,937.0 Loss 0002877.1 Op Cost per cargo ton per jump 0001438.6 Op Cost per cargo ton per Parsec And that's as far as most people go before declaring it broken. Now, a 3000Td J2 profitable mixed load ship.. note: it's even armed! Td MCr 3000.0 0330.0 Streamlined Hull StdClassDiscount 0150.0 0015.0 Bridge 0001.0 0004.0 Computer Model/1bis 0115.0 0220.0 JD x=J2 0029.0 0060.0 MD q=M1 0067.0 0088.0 PP x=P2 0248.0 0031.0 Staterooms x62 0000.0 0000.0 Low Berths x0 0008.0 0000.8 Emergency Low Berths x8 0001.0 0000.2 Hardpoints x1, carrying: Turrets Sx1 0000.0 0000.5 Weapons: PLas x1 0000.0 0000.0 Craft: 0000.0 0000.0 Small Craft 1761.0 0000.0 Cargo 3000.0 0674.64 Totals Financed Data 02811000.0 Monthly Payment 00056220.0 Maintenance set-aside 00610000.0 Fuel 00083300.0 Salaries CO XO 1P 1N 7E 4S 1M 1G 3A 10O 00252000.0 Life Support 03812520.0 Total Liabilities: 00001724.0 Cargo Tonnage less Baggage, Mail 03448000.0 Cargo Income less baggage 00050,000.0 Mail Addition 00320000.0 High Passage income 00000000.0 Mid Passage Income 00000000.0 Low Passage Income 03,818,000.0 Total Income 00005,480.0 Profit 00000998.5 Op Cost per cargo ton per jump 00000499.3 Op Cost per cargo ton per Parsec The gunner and mail are important... Really, it is possible to build J2 shipping under Bk2 that can carry for KCr1/cargo ton. (and thus KCr10 per HP and KCr1 per MP). Smaller ships will have to pay that.... but note also, the J2 3Ktd is a TL15 ship... |
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09-07-2012, 02:46 PM | #22 |
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
Almost all of my Traveller stuff is 500 miles away, but IIRC there are many places in the Spinward Marches where J1 is sufficient to visit multiple worlds. Your situation seems non-trivial.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
09-07-2012, 03:31 PM | #23 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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Hans Last edited by Hans Rancke-Madsen; 09-07-2012 at 03:34 PM. |
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09-07-2012, 03:34 PM | #24 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
Quote:
As for the rest of your post, my eyes glazed over and I failed to extract the salient point from the mass of information. Of course, the moment you say 'Bk 2 1E', you're leaving the OTU far behind, or rather the other way around. Hans Last edited by Hans Rancke-Madsen; 09-07-2012 at 03:42 PM. |
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09-07-2012, 04:47 PM | #25 |
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
He also forgot berthing fees;)
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
09-07-2012, 05:25 PM | #26 | |
Join Date: Aug 2004
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Re: The Traveller Mindset
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Free Traders (and other J1 ships) do not compete with Far Traders (and other J2 ships). Far Traders may compete with Free Trades on a J1 trip, but they'll make less net than the Free Traders, though it will be better than not shipping anything if forced to make a J1. And the goods they carry (unless speculative goods owned by the operator) will not be going beyond J1. ...all presuming (which I don't for a second) that the basic trade rules were meant to apply to anything except a player character operated J1 200ton type A Free Trader built with Book 2 rules. Did I forget any caveats? ;)
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. Last edited by far_trader; 09-07-2012 at 05:28 PM. |
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09-08-2012, 01:15 AM | #27 |
Join Date: Aug 2004
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Re: The Traveller Mindset
Just one ;)
The trading rules also apply to a 100t scout/courier with its potential to carry 3t of cargo and 3 passengers. |
09-08-2012, 03:10 AM | #28 | |
Join Date: Aug 2004
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Re: The Traveller Mindset
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...but seriously in my TU only those with some Merchant background have the Free-Trader license to engage in legal trade, i.e. the Book 2 trade stuff, which really only applies to J1 Free Traders imo. That means passengers and cargo/freight. Just about anyone can speculate and try to buy low and sell high though. Good luck with that ;) ...however that Detached Duty type S and the not-quite-ex-Scout attached to it is another thing entirely, at least in MTU and imo is (or should be) in the OTU. That is the character has the ship at the convenience of the IISS and is expected to put it to good use. Good IISS approved use. Surveying worlds, making courier runs, giving other Scouts lifts between bases and assignments, helping Citizens and subjects throughout their travels, etc. etc... NOT engaging in illicit "trade" or paying "passenger" service, or even worse making mercenary raids and such. Never mind engaging in piracy. If the DD Scout doesn't give a good accounting of their use of the ship, and part of that is checking in regularly for debriefing sessions and picking up waiting DD missions, then they will find themselves without a ship... if they're lucky. If they're unlucky, or particularly negligent or worse, they may get a one way trip in cryo to the local Imperial Prison as the newest guest. ...but you know, that's probably just me ;)
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. |
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09-08-2012, 04:28 AM | #29 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The Traveller Mindset
Quote:
As for the salient data - yes, I forgot berthing fees - which add under a credit per ton on anything over 100 tons cargo - in other words, it's a trivial cost. And not always assured. But I should add it to the spreadsheet. Even on a small cargo vessel, it's not adding a whole lot of cost. The salient points which Hans missed are 1) that the canon pricing does work for J2 for 3000Td ships, at TL15, using Bk2 design. Your J2 shipping should thus all be 3000Td, and can be undercharging and (due to volumes) making a profit. Actually, a lot more space could be profitable passengers if one allows for factors, and for the ability to buy bigger lots of spec. 2) canonical ships using canonical pricing under bk2 carry freight as a loss reduction, not as their primary goal. They carry it at the big ship rate (because they can), provided they make up the difference with spec. Empty space earns nothing- it's a KCr1.1-1.4 mistake on a J1. 3) showing the relative costs of operation for 200 ton J1 and J2 freighters. The costs are not doubled. They are actually higher for J2 than 2x J1. But since a J2 design can do it for the same price as a smaller J1 doing a J1, it will drive the market price. Bk2 designs are really where the trade rules work... and spec is how you make money. |
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09-08-2012, 08:09 AM | #30 | ||
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
Quote:
Quote:
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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Tags |
canon, grognard, traveller |
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