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05-17-2016, 03:13 PM | #1 |
Join Date: Feb 2008
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Awful Green Thngs
What if you have AGTFOS and want a multi-player game (well, it is normally multi-player, i.e. 2 but I mean 3 or more)
How would you split the crew up? I use Attack Dice 2 crew players: 1: Green Snudalians, Robot, Smbalite (17) 2: Frathms, Redundans, Mascot, Yellow Snudalians (18) 3 crew players 1: Frathms, Smbalites (12) 2: Yellow Snudalians, Robot (11) 3: Green Snudalians, Mascot, Redundans (12) 4 crew players Don't |
05-17-2016, 07:23 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: Awful Green Thngs
As a board game, it works really well solo or 2-person.
For multi-player, it could be worthwhile to stat up the characters and run it as a GURPS space horror game--possibly with a comic element. |
05-20-2016, 05:31 PM | #3 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Awful Green Thngs
I suppose another way to approach it is have teams instead of having dedicated control over specific chits.
If you have 3 players, have two work together moving all the crew, and one running the GTs (or the reverse). If 4 players, split into two teams of two doing the same.
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GranitePenguin Ogre Line Editor |
03-28-2017, 04:33 PM | #4 |
Join Date: Mar 2017
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Re: Awful Green Thngs
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(
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03-29-2017, 01:22 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Awful Green Thngs
I don't think so . . . IMO, it only works well with two players or two teams.
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03-30-2017, 08:29 PM | #6 |
Join Date: Oct 2015
Location: New England
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Re: Awful Green Thngs
Well, if it isn't fun solo for you, it isn't, and that's what really matters. From my experience, going back to the game that came in a gaming magazine, I think it is an ideal solo game, due to the inherent randomness of the weapon effects on the Awful Green Things. I just love watching how things play out with totally different outcomes regardless of similar basic strategies. It is more fun as a solo game than OGRE or GEV, and those can be pretty good solo.
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03-28-2017, 04:53 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Awful Green Thngs
I have always wanted to do it as a LARP at a con or something. Complete with random weapon effects.
Last edited by sir_pudding; 03-29-2017 at 03:14 PM. |
07-23-2018, 06:25 PM | #9 | |
Join Date: Aug 2004
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Re: Awful Green Thngs
Quote:
Random weapon effects would be fun to role-play, especially with the increased likelihood of multiple untried weapons being used on Green Things together. (Do you really expect that much cooperation at a con event game). "A fire extinguisher and a comm beamer are being fired into the engine room together. It's grow... Grow, Green Things, Grow.". Having an ever rotating cast of Green Things could allow for a lot of attendee participation. "I'm sorry, the crew is full, but we'll need more Green Things any minute now.". I just wonder if you could get away with charging cans (six-packs?) of Zgwortz (or equivalent) as "admission". Hey, you need to get the props somewhere. Bring empties and someone will complain. Bring full cans and someone will inevitably drink one, no matter what you say (and then probably complain they don't like that flavor). Crowd sourcing just makes it more fun and random. You just need to keep people from actually throwing them.
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Q: Why did Cthulu cross the woad? A: To eat the other Sidhe. |
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03-29-2017, 11:20 AM | #10 |
Join Date: Jan 2005
Location: Minnesota
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Re: Awful Green Thngs
One crew player. Handwrite another color or two of monster counters (they're pretty easy). Have multiple monster players, who will fight over who gets to eat the crew.
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