06-05-2012, 08:07 PM | #41 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: FP/ER Regeneration And Magic
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I still stick by my original point. I don't see that Supernatural item/condition and Countermeasures fully apply. Not being able to cast my Fireball spell in a no mana area is a very significant limitation in a no mana area; hence being Magical is -10%. Not being able to recover Energy Reserve in a no mana area doesn't hurt me in the slightest in a no mana area.
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06-05-2012, 08:42 PM | #42 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: FP/ER Regeneration And Magic
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Also Magical is about when you can use it (non in a no mana area, or being counter/serpersted) Not what it can be used for. when and what are separate modifiers. And remember even if you never buy anything that uses your ER that doesn't chnage the cost of the ER. So the fact that you also can't use your ER for anything thing when the PM kickins in dosent change the fact the Power Modifier limitation that stop from using the ER in some stataure... even if the use is only "healing" the ER is still worth points Last edited by roguebfl; 06-05-2012 at 08:51 PM. Reason: you |
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06-06-2012, 12:15 AM | #43 |
Join Date: May 2008
Location: CA
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Re: FP/ER Regeneration And Magic
Incorrect. Energy Reserve only recharges by abilities with that source, so Regen (ER; Magic, -10%) can't regenerate ER (Psi).
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06-06-2012, 12:27 AM | #44 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: FP/ER Regeneration And Magic
That's a bold assertion, can you back it up? Because Powers describes ER's ability to be charge by other sources in a inclusive way, not a prescriptive way.
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06-06-2012, 12:29 AM | #45 | ||
Join Date: May 2008
Location: CA
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Re: FP/ER Regeneration And Magic
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06-06-2012, 12:46 AM | #46 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: FP/ER Regeneration And Magic
Quote:
It is Not meant limit non limited 'what's when you put a 'when' limit on them. For that to happen you MUST also put an 'what' limit on them. |
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06-06-2012, 12:51 AM | #47 | |
Join Date: May 2008
Location: CA
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Re: FP/ER Regeneration And Magic
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EDIT: I'm pretty sure the intent is that an ability needs to be specifically intended to help with that specific source's ER. Yes, this could actually be from a different power source, but different abilities can charge up different types of ER - just having Regeneration (ER) does not charge up all of your various ER types at once, it only impacts a single type of ER. If you want it to charge up multiple ER types, you have to buy the enhancement multiple times. |
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06-06-2012, 01:38 AM | #48 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: FP/ER Regeneration And Magic
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06-06-2012, 09:56 AM | #49 | |
Join Date: Aug 2004
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Re: FP/ER Regeneration And Magic
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INK. As usual, for the legality lowdown, you should go to the source :) |
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magic, regeneration |
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