12-31-2010, 04:21 PM | #71 |
Join Date: May 2006
Location: Germany
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Re: Gurps Vehicles
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12-31-2010, 09:28 PM | #72 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Quote:
The VDS lacks the detailed ROBOTS rules on translating systems to character points, and the specialized robot rules for things like programming. However, robotic systems including biomorphics, arms, claws, AI software, cyborg brains, etc. are covered, so you may find it helpful, and our playtesters have successfully built both humanoid and nonhumanoid robots.
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12-31-2010, 09:33 PM | #73 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Quote:
Of course, if many people end up liking and buying the VDS rules and want more material to support it, expansions (or Pyramid issues) might be possible. And people can create their own modular sets in any event.
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12-31-2010, 09:36 PM | #74 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Quote:
- Crewing vehicles is covered in roughly the same amount of detail.
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12-31-2010, 09:46 PM | #75 |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Yes - there's still a fair bit of work on my part left to do, and some decisions to make about whether or not certain things actually need to be in the book.
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12-31-2010, 09:48 PM | #76 |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Ah, such would be nice. It's all based on royalties though, so ultimately the customers get to pay me. If it sells 1,000 copies, I'll be happy... (As usual, the book will be e23 release, and then if it does really well, there's some chance of a print book, computer support, etc.).
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12-31-2010, 09:53 PM | #77 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Gurps Vehicles
Quote:
Anyway, back to work. Current topic: whether my "oversize weapon rules" need to be deleted now they've got ones in LT Companion (mine will probably go in favor of a page reference, since the LT ones look fine) and checking the catapult and liquid projector design sequences to make sure they produce results not too far away from what LT has...
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01-01-2011, 01:13 AM | #78 |
Join Date: May 2006
Location: Germany
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Re: Gurps Vehicles
I would most definitely buy GURPS Traveller Starships 4e (including some JTAS articles like turret modules or redundancy) - but sadly, that's not what I think you're talking about. Expansion like the old ones are a sure buy, anyway.
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01-01-2011, 01:26 AM | #79 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gurps Vehicles
Quote:
Bill Stoddard |
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01-01-2011, 03:45 AM | #80 |
Never Been Pretty
Join Date: Jan 2005
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Re: Gurps Vehicles
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Tags |
gurps vds, vehicle design system |
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